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1 year ago  ::  Apr 15, 2012 - 8:14PM #1
Veritatis
Date Joined: Sep 5, 2005
Posts: 263
I think it's time for a paragon path...

Reading at my Zendikar Player's Guide, there are a few cards I'd really like to build one from. These are Kor Hookmaster, Turntimber Ranger and the Totem Armor cycle.

For the last one, only thing I have is that it should be primal based and give different options for movement with the utility power. Of course, attack powers should be linked to some sort of animal spirit. 

Who's in to develop a full paragon path?

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  - Motto of the Magnificent Order of the Planeswalkers, as said by the first time by Veritatis, its founder and the Grimmchester Brothers mentor


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1 year ago  ::  Apr 16, 2012 - 12:02PM #2
LordArchaon
Date Joined: Jan 14, 2006
Posts: 2,131
Well, this is something for me, of course!

Umbras have been a concept on which I based Cylonea on:

 

But I think it might be interesting to make a new mechanic.
At heart, Umbras are buffs. They always give bonuses of various types, and their core mechanic though is that a creature fighting with an Umbra is protected by it.
So an Umbra Enchanter, to me, is basically a leader that in buffing his/her allies, also protects them with an Umbra.
The Paragon Path could give bonuses to basically all powers that give bonuses to allies, with something like.

"Allies that receive attack, damage, or movement bonuses or actions from you also have Resist All 10 until the start of their next turn." 

It's quite powerful, I know, requires more thought.
Thye idea was that by taking this Paragon Path, all your ally-buffing powers receive a new mechanic, on which the PP builds upon. Or maybe the 11th level power could  be the new mechanic, and other buffing powers you have can interact with that.

An alternative could be that of making it a pseudo-pet PP. You have your pet umbra that acts a bit like a Shaman's Spirit, and allies can literally enter it and receive bonuses depending on the type of animal umbra (maybe decided after long rest). The cool thing here is that you could make it an Encounter power, the summoning. And say that if the ally using it is damaged, the Umbra is detroyed. This way, careful usage is suggested, since you can't summon a second Umbra in a battle. And at the same time, if used well, the benefits could be encounter-long.
Yes, I think this could be really cool. The problem could be the interaction with the Shaman's Spirit. We either make this a Shaman-only PP (bad), or we add a specific bonus for Shamans only, so as to say "This PP works best for Shamans, but other classes could benefit too".

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