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Zendikar Races & C.. Zendikar Races [Experimental] Kor racial power: "Skyhooking"!
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3 years ago  ::  Sep 25, 2010 - 10:55AM #1
LordArchaon
Date Joined: Jan 14, 2006
Posts: 2,133


WP_KorAeronaut_1024x768.jpg


Since I began to think about a Kor race write-up for D&D, I knew that their racial power would have involved their (in)famous grapnel hooks. They use them as weapons and tools to move around the jagged vertical landscapes of Zendikar, and every kor is capable of incredible feats with them.
Zendikar should encourage "three-dimensional exploration", so I plan to give many races movement-related powers. And the Kor are the ones that come closer to true flight in Zendikar, so here's my proposal!


Note: the power implies that the "Area burst" is three-dimensional, of course. I don't know if it needs to be specified! 


Skyhooking - Kor Racial Power


You attach your grapnel hook to a secure spot and use the momentum and your uncanny racial expertise with ropes to dart around in the air as no other human or humanoid would be able to.


At-Will   bullet.gif     Weapon
Minor Action      Area burst 2 centered on a climbable surface's square within 5 squares, at least 3 squares


Level 11: Area burst 3, within 10
Level 21: Area burst 5, within 15


Requirement: You must wield a free (not attached) Grapnel Hook
Attack
: Strength/Dexterity/Wisdom vs. Atheltics DC to climb the surface


Hit: The power creates a zone that lasts until the start of your next turn. You can fly your speed in the zone. If at the start of your next turn you're not standing on a solid surface, you fly towards the nearest horizontal surface's square directly below the zone's center as a free action. If there is no horizontal surface within this power's range from the center of the zone, you remain suspended 5 squares below the zone's center, and you're considered to be climbing. You can climb the rope with a move action, or fall as a free action, leaving the Grapnel Hook behind.
Miss:
You must use another minor action to wield your Grapnel Hook correctly again.



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3 years ago  ::  Oct 12, 2010 - 8:58AM #2
TelirBerrywind
Date Joined: Dec 26, 2009
Posts: 9
So this is what I've come up for the Kor

-------------------------------------------------------------------------------------------------------------------------------

Ability Score: +2 Dexterity, +2 Constitution or Wis
Size: Medium
Speed: 7

Language: Kor (choose en-Kor or il-Kor), Common, and one other
Skill Bonuses: +2 Nature, +2 Endurance
Kor Weapon Proficiency: You gain proficiency with the Grapnel Hook
Nimble: +2 AC vs Oppertunity Attacks
Proficient Athlete: When you make an Athletics check to climb or jump, roll twice and use either.
Knock from the Chain: Gain the Knock from the Chain racial power

Knock from the Chain
Encounther
Minor Action                 Melee Weapon
Requirement: Must be weilding Grapnel Hook
Attack: Dex vs Ref
Effect: Slide the target 1 sq and gain combat advantage until the begining of your next turn.

-------------------------------------------------------------------------------------------------------------------------------

What do you think?
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3 years ago  ::  Oct 12, 2010 - 9:13AM #3
LordArchaon
Date Joined: Jan 14, 2006
Posts: 2,133

Oct 12, 2010 -- 8:58AM, TelirBerrywind wrote:

So this is what I've come up for the Kor

-------------------------------------------------------------------------------------------------------------------------------

Ability Score: +2 Dexterity, +2 Constitution
Size: Medium
Speed: 7

Language: Kor (choose en-Kor or il-Kor), Common, and one other
Skill Bonuses: +2 Nature, +2 Endurance
Kor Weapon Proficiency: You gain proficiency with the Grapnel Hook
Nimble: +2 AC vs Oppertunity Attacks
Proficient Athlete: When you make an Athletics check to climb or jump, roll twice and use either.
Knock from the Chain: Gain the Knock from the Chain racial power

Knock from the Chain
Encounther
Minor Action                 Melee Weapon
Requirement: Must be weilding Grapnel Hook
Attack: Dex vs Ref
Effect: Slide the target 1 sq and gain combat advantage until the begining of your next turn.

-------------------------------------------------------------------------------------------------------------------------------

What do you think?


You came up with something very similar to my view! I hadn't considered Nature and Endurance, but Acrobatics and then a choice of any skill, how do you see it?
Then I also have them proficiency to another tool/weapon of choice.
Instead of the bonus against OAs (which is very good), I had them with an Air Superiority feature giving them +1 attack and +2 speed while flying or suspended mid-air.
Instead of Proficient Athelte I had given them a Perfect Balance thing that allows them to balance on ropes and such with no check.
About the power, I think it's better to give them a movement related power, also to support ranged characters. However, I think the power should be an at-will and should have options based on the tool used, or added vya feats. Your power could be one of those options!

EDIT: And of course I also gave them +2 Wis, you can read about it in the other thread were I replied to you: Native, Outsider, and Unknown races of Zendikar


Join the Zendikar D&D Campaign Setting group: discover the fantastic world and contribute to make Zendikar a playable setting!
   - Warning! Spectacular visuals and lore ahead! ... Take a look...

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Campaigns and Characters:
Zendikar: Covenant of The Forgotten Relics
- Cylonea: Merfolk (Elemental Priest) Shaman(World Speaker)/Artificer --> Sheet, Obsidian Portal's, Fluff
- Vurokk Dahvre: Shade (Escaped Slave) Blackguard of Fury --> Sheet, Obsidian Portal's, Fluff, Blogs (1, 2)
Nature's Allies
- Carwyn Sihderfein: Half-Elf (Tuathan) Blackguard of Domination / Binder of Gloom --> Sheet, Fluff, Blogs (1, 2)

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3 years ago  ::  Oct 12, 2010 - 9:23AM #4
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,812
I like the Acrobatics and I wanted to say this Sky Hook is a very vivid concept I had a bit of post apocalyptic roleplaying when I was younger where flexible giant grasses where used as springboards for travel where you hook the tip and spring from one to the next in a sequence I had dreams which featured these kind of adrenalin rush travel like spiderman almost.

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The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
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3 years ago  ::  Oct 12, 2010 - 9:25AM #5
LordArchaon
Date Joined: Jan 14, 2006
Posts: 2,133

Oct 12, 2010 -- 9:23AM, Garthanos wrote:

I like the Acrobatics and I wanted to say this Sky Hook is a very vivid concept I had a bit of post apocalyptic roleplaying when I was younger where flexible giant grasses where used as springboards for travel where you hook the tip and spring from one to the next in a sequence I had dreams which featured these kind of adrenalin rush travel like spiderman almost.




Whoa..! And that's the feeling that adventuring in Zendikar, particularly as a Kor, should give to the player IMO!


Join the Zendikar D&D Campaign Setting group: discover the fantastic world and contribute to make Zendikar a playable setting!
   - Warning! Spectacular visuals and lore ahead! ... Take a look...

Play-by-Post and my D&D blogging! Show

*All my latest rolls!*

Campaigns and Characters:
Zendikar: Covenant of The Forgotten Relics
- Cylonea: Merfolk (Elemental Priest) Shaman(World Speaker)/Artificer --> Sheet, Obsidian Portal's, Fluff
- Vurokk Dahvre: Shade (Escaped Slave) Blackguard of Fury --> Sheet, Obsidian Portal's, Fluff, Blogs (1, 2)
Nature's Allies
- Carwyn Sihderfein: Half-Elf (Tuathan) Blackguard of Domination / Binder of Gloom --> Sheet, Fluff, Blogs (1, 2)

What monster Am I? What class am I? Show
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3 years ago  ::  Oct 12, 2010 - 2:16PM #6
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,812
Magic the gathering artwork as some of that huzzah locked in those imagery getting it to be invoked mechanically well this latest edition of D&D ought to be a good starting point.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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Zendikar Races & C.. Zendikar Races [Experimental] Kor racial power: "Skyhooking"!
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