Group Started:
09.14.10
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Group Started:
09.14.10
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Merfolk Observer (previously knows as Ilori's Spy) by Anthony Francisco
New archetypes for a new world
One of the most fun things about "converting" Zendikar to D&D is building characters for it. There are more than a hundred cards in the MtG Zendikar block that represent "playable characters", and they are a great source of inspiration. - Here's a post by me with what should be the full collection, organized by type and presented as full scans and in a images-only, 3-column layout - A look at illustrations, a look at card mechanics, and a draft of D&D character already comes to mind,...
When a red planeswalker wants to summon the biggest, meanest, most powerful creature it can, there is only one creature to turn to. The dragon. But red planeswalkers don’t summon dragons very often. The creature they use most is the goblin. Dragons are the iconic red creature. Goblins are the characteristic red creature.
According to Mark Rosewater, this is how you know if you’re a characteristic Magic creature: 1. You show up many times per set.2. You show up in all rarities, especially at common.3. You appear on many mundane, basic cards.
The characteristic creature...
I've recently came back to the community after a relatively short hiatus, and I quickly put some more material up in the Zendikar-D&D project's group, more specifically its forums.
I started the project myself, but only because after doing some teasing on the forums and setting up a poll, I noticed that (as I suspected) I wasn't the only one out there thinking Zendikar could be one hell of a D&D setting, other than a beautiful Magic The Gathering "plane" in which the big block of cards is "set".
Besides putting up two new races (Kor and Surrakar) bringing the total of new playable...
After the long hiatus you probably noticed, I can finally post some new content and updates!
Very briefly, since I'm always on the move these days (and I'm glad I am), the news are about two new races you can playtest, comment and critique, bringing 4 of the 5 main Zendikar races to our pool of material!
Goblins are still missing (and so are Elves, but they're going to be very similar to canon core D&D), but we have a very playable version of the interesting or at least more uncommon Surrakar!
So here's an index of the races currently available, from the latest to the first I did:...
Just few hours short of one entire month! And the group now counts 28 members, growing at a steady pace and now without direct invitations.
The newest member, I'm happy to say, is not even a Magic player, so she's showing a very welcome interest! Let's see if you'll fall in love with "something Zendikar" too, I_smile_alot! :)
There have been less submissions this week, because I was dedicating too much time to this and I should better dedicate more time to my studies! After all, if I create Zendikar videos out of the blue, there's no telling how much time can I waste!
However, there...
So two weeks since the formation of the Zendikar - D&D Campaign Setting group and 20 members today! I figured I could make a sort of status report with notes and just about anything useful for members and visiting people alike.Basic intro: Zendikar is a "block" (or cycle) of Magic The Gathering trading cards, but it's also the name of the setting (an entire plane actually, but it's more like a planet/world) in which the lands, creatures, characters and spells presented in the cards all reside. It's a very fantastic world, clearly inspired by the latest fantasy trends I would say,...
Zendikar as a plane/planet/world is characterized by "The Roil": a chaotic force that transforms the landscape without much warning. It is also probably responsible of the gravitational anomalies that are typical of many regions of Zendikar, the most famous being the Sky Ruin of Emeria, that you can see in the image I put as the logo of the group.
Add to this that many places in Zendikar are nearly pulsating with elemental power and probably every 4e DM would think it is at least all a great rift zone connected with the Elemental Chaos.
But what happens if we directly consider it an...
Without further ado, these are the core assumptions that perfectly apply to Zendikar, making it a setting in line with the whole D&D 4e philosophy and target.
Points of light: Zendikar is a world that has been through a lot of trouble both in ancient times and in the near past. Ruins and wild locations are far more common than civilized settlements, and those few villages, cities, and outposts that exist are perfect "points of light" in the D&D sense of the term: bases of operation for the player characters to rest, find adventure, and mingle with non-playing characters.
The world is...
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