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    • ZaranBlack shared an article.

      April 17 at 7:38am
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      The way society and environment are designed in Mechanus should not try to emphasize “perfection” (on an individual level) but planning and redundancy where necessary. (e.g. imagine passages designed specifically for certain spherical shaped workers occupying the place... rather than the pass entry being a flat plane with a hole cut in it, we would see it recessed, curved opening to account for the statistical probability in variation of trajectory/approach). Thus more complex geometry (less...

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      April 27, 2013 1:42 PM PDT
      slaad and modrons... both seem to exist in a vaccuum
      neither interact with the blood war, githyanki, celestials, sigil or the prime material, they just patiently wait in their outer planes for someone to rock up
      how about link Slaad into bullywugs or kuo toa?
      i don't like the idea of slaad being abherrations, since abherrations are from beyond the great wheel/cosmos, not one chaotic aligned part of it. having said that, you could easily say ALL abherrations come from Limbo
      ...


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      May 3, 2013 4:45 AM PDT
    • ZaranBlack shared an article.

      April 16 at 6:39am
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      sounds like the CP system from skills and powers in 2e
      April 27, 2013 7:51 AM PDT
      Pondering the direction of skills. I asked myself what skills would I say I possessed in my life. Sadly, I can only think of two exemplary (Carpentry and Performance - day job vs. aspiring actor). My conclusion is this:
      *Skills are vague in most cases - Looking at Perform (not a listed SKILL in this iteration as yet), obviously there are many types of performance (Dance, Oration, Acting, Painting, Sculpting, etc.). So it seems to me that a general Skill (ARTISTRY) can represent a sub-skill...


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      April 28, 2013 7:48 AM PDT
    • ZaranBlack added a comment to WotC_Rodney's blog post on the DnD Next group.

      D&D Next Q&A: Caster Level, Multiclassing & The Apprentice Tier
      You've got questions—we've got answers! Here's how it works—each...
      April 11 at 1:21pm
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      Tiers and feats for multiclassing made it very unappealing to me to multiclass. 1st edition and 2nd edition multiclassing was also pretty unappealing. You were often way behind. 3 edition had the most 'love' for the multi-classer, but maybe simply limit it to just two or three classes at most. It wasn't until you added multiple prestige classes with multiple classes did the munchkin army arrive. Even then it was sometimes fun to see the circus. But the tier system and the old way of doing...

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      May 4, 2013 11:34 PM PDT
      Nalehw and Schwarg: The issue brought up about a multiclass wizard 5/Cleric 5 not being effective in a level encounter had me thinking. The first 3e campaign I was in (to learn the system), I played a multi class wizard/cleric as I liked half elf druid/wizards in 1e/2e. I was VERY effective in the campaign, even though I was only able to cast low level spells- my 5d6 fireballs still did damage and my 3d8+5 cure spells still helped the party.
      I agree all the prestige classes really amped...


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      May 5, 2013 1:27 AM PDT
    • ZaranBlack posted to The-DItto's forum thread.

      Forum Topic: Playtest feedback
      March 25 at 3:03pm
    • ZaranBlack shared an article.

      March 20 at 12:18pm
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      The greataxe vs. knife debate. What about having faster weapons like a knife offer more attacks due to speed? Maybe 2 attacks but since it is a smaller weapon you attack at a Disadvantage?
      April 2, 2013 10:50 PM PDT
      I think what they're trying to do is treat Favored Enemies like Cleric Domains. You choose a Favored Enemy species and gain the powers and skill sets needed to fight that enemy which also applies to everything else you fight. So basically, you'd have different types of rangers with different types of powers and skills.
      April 2, 2013 10:59 PM PDT
    • ZaranBlack shared an article.

      March 18 at 10:49am
      1 person likes this external article.
    • ZaranBlack added a comment to WotC_Rodney's blog post on the DnD Next group.

      D&D Next Q&A: Healing, NPCs and Retraining
      You've got questions—we've got answers! Here's how it works—each...
      March 8 at 9:49am
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      Not sure where "ability to avoid harm" comes into it... wouldn't that mean that being held down should reduce your hit points simply because you are reducing this ability?
      Sadly I think that as much as they keep saying it is an abstraction, the reality is that ALL mechanics treat it purely as physical harm only and that somehow certain people have a lot more "life" than others purely because of the class they have chosen.
      Personally I think its time to put the abstraction to rest and...


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      March 28, 2013 4:02 AM PDT
      This is where I see the age old saying of "not enough time in the day" coming into effect. In a realistic sense, we learn things that we invest time into, and the more time we put into it, the more we can learn. People can only learn so much at any given time (just ask any uni student), so it all comes down to how you portion out your free time.
      Now think of the fighter. They are more capable with a weapon because they invest a lot of their time into training and "maintaining" these skills,...


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      April 4, 2013 2:14 AM PDT
    • ZaranBlack added a comment to WotC_Rodney's blog post on the DnD Next group.

      D&D Next Q&A: Lines, Finding Spells & Fighter Identity
      You've got questions—we've got answers! Here's how it works—each...
      February 18 at 1:05am
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      I replied above of the comment list. ;-)
      March 7, 2013 12:11 AM PST
      @Shamanstarr:
      No, no.. ^ ^
      What you have already described is Strategy:
      en.wikipedia.org/wiki/Strategy
      Tactic consists in reasoned actions useful to defeat one opponent. This reasoned actions can be part of a strategy plan, yes, or can simply be the reasoned use of weapons, manouvers and other pratical knowledge in battle.
      Let make an example of the fight with a stick or a...


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      March 7, 2013 12:40 AM PST
    • ZaranBlack shared an article.

      February 18 at 12:50am
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      1 person likes this external article.
      (con't) I think that the game does need to reward both good Character Building AND good Party Building. I mean, it is fun sometimes to make a special group that breaks from the norm, but part of the reason that is fun is because it does in fact make the whole concept more challenging. A group of all fighters is great in straight combat, but the lack of the other 3 archetypes makes it harder to avoid traps, handle swarms, counter magic, and heal magically, as well as repel undead. A party of all...

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      1 person likes this discussion post.
      March 6, 2013 9:06 AM PST
      I love playing clerics, but I also like the option of DMing a world inspired by Lord of the Rings or Game of Thrones - both settings with lower magic and less healing. Just as Mike Mearls likes to run an all day castle siege, and Chris Perkins a new campaign with lots of political intrigue, I think the basic rules should allow for an easy to use option for non-magical, or more rare, or slower forms of healing. Keep up the good work, Mike - and thanks as always for listening!
      April 23, 2013 8:54 AM PDT
    • ZaranBlack shared an article.

      January 15 at 8:17am
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      1 person likes this external article.
      I don't like Alignment restriction for dragons or Genies... it's up DM what use or Aligment he wants his Dragon or Genie have.... been always against Aligment Restriction for those creatures....
      and why is Shadow Dragon always Chaotic evil???? it like copy paste some kinde of Black Dragon again.... but if we said that Shadow dragon usually are of neutrall aligment then we will have a very interesting Dragon race.... after all the plane of Shadow are a neutrall plane... it's mortal denizens...


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      February 20, 2013 5:46 AM PST
      I agree. Alignment has been part of the rules for a long time and should continue to be in the rules. And DMs have always ignored any rule that they didn't like so if some DM doesn't like alignment they don't have to use it, but the rest of us want it in the game.
      March 4, 2013 8:19 AM PST
    • ZaranBlack added a comment to WotC_Rodney's blog post on the DnD Next group.

      D&D Next Q&A: Two-Weapon Defense, Customizing Monsers & Character Conversion
      You've got questions—we've got answers! Here's how it works—each...
      January 10 at 3:29pm
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      Some. Whatever I ended up with was very watered down and ineffective, though. Pairing Ranger and Wizards still brings about splitting ability scores between Dex/Int primaries (two high scores on that single AC/NAD category, resulting in weaker NDAs elsewhere) along with leaving only lower scores for secondaries (meaning significantly weaker power riders).
      Using Warlock or Sorcerer switch the ABs needed to Dex/Cha, but then it's kind of lame to go that way when you remember the path roleplay...


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      January 16, 2013 9:23 PM PST
      I don't know if being weaker than previous editions as a Hybrid fully equates to being watered down. 4e did balance all the classes, hybrids of course did give up some optimization potential if you had to use something with multiple primary abilities (I've found the Hybrid system works best if they have the same major stats, best combo I've seen being a Rogue/Bard) but that is part of what you typically pay for in trade for having the abilities from more than one class.
      Class balance was...


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      January 26, 2013 3:59 PM PST
    • ZaranBlack shared an article.

      January 8 at 7:46am
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      Couldn't we just drop colour-coded dragons, please? And while we're at it, forget about fixed alignments for a whole species of intelligent creatures? Dragons encountered by the players should all be individuals, anyway. Dragons should become a toolbox: Provide a general template and pick and choose whatever abilities make sense for the single, unique dragon the party is about to encounter. Make dragons special, rather than just another random monster encounter.
      February 19, 2013 11:56 AM PST
      One of the things that should be considered is the Idea of Multi Headed Dragons and that multi Headed Dragons possess a collective Intelligence. in essence all of the heads united together as one mind
      April 13, 2013 3:32 PM PDT

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