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    • zagora_01 created a new forum thread.

      December 30, 2012 at 12:51pm
    • zagora_01 created a new forum thread.

      December 19, 2012 at 11:31pm
    • zagora_01 shared an article.

      December 17, 2012 at 6:48am
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      1 person likes this external article.
      I think each class having the maneuver mechanic should have a different die size equal to the size of his hit dice: example, the fighter should have 6 d10 expert dice at high levels, when the monk has 6 d8 and the rogue 6d6.
      Also, on the subject of weapon choices, every characters had time only to learn two (2) weapons in the list given to his class, except for the fighter, who his better trained with weapons, who learns how to use two groups of similar weapons. His damage with such a...


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      January 4, 2013 7:37 AM PST
      To clarify, there is no difference between background and profession. More skills are needed, but profession is a category which helps define the character's skills. A woodcutter, for example, would be recommended to have the skills Climb, Drive, Gather Information, Plants Knowledge and Use Rope, while the ability of a woodcutter to fell trees would be described narratively, without specifying restrictive limits such as how long it takes or how much damage a falling tree would do. A character...

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      January 6, 2013 8:44 PM PST
    • zagora_01 created a new forum thread.

      Forum Topic: Dungeon content
      November 13, 2012 at 10:16am
    • zagora_01 posted to his forum thread.

      November 7, 2012 at 8:50pm
    • zagora_01 posted to D_Gibb's forum thread on the DnD Next group.

      September 26, 2012 at 8:56pm
    • zagora_01 shared an article.

      September 17, 2012 at 6:59am
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      Lots of things were broken about it, but tons of people absolutely *loved* it anyway, because but made it practical to achieve all sorts of character concepts you could never have made otherwise. So if they can design an *optional* system that has built in mechanics for fixing game balance issues while still giving folks the things they love about having that flexibility, as far as I'm concerned, that's the best of both worlds.
      But already in Next, you can do a lot of things with...


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      October 25, 2012 1:31 PM PDT
      Actually, with separate advancement rules for multiclass characters, it sounds like a compromise with hybrids -- much more flexible than just playing a hybrid (you many more degrees you can use to balance your mixture of classes), but much more level-scaled than 3E, which resembles a hybrid.
      October 25, 2012 1:42 PM PDT
    • zagora_01 shared an article.

      September 11, 2012 at 12:17pm
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      I really like the idea of the "cursed (or blessed) cultist". However, I do not like the idea of these things banding together. One minotaur would be the leader of a rag-tag band of lesser followers (goblins?). A minotaur should be a ferocious beast that commands attention.
      January 16, 2013 1:16 PM PST
      Pretty good—I like the story here, but I would tweak it in specific ways. (Comments!)
      yikaria, introduced in the Al-Qadim setting in 2nd Edition. Also called yak-men (or, unfortunately, yak-folk) they even enslaved the Dao Genies...
      we want them to be seperated from minutarous also we need more fact about the enslavement of the Daos and how many years have it gone sence the contract began ... i mean the contract says that daos are slaves of Yikaria in 1001 years.... and will it be a...


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      February 23, 2013 8:06 AM PST
    • zagora_01 posted to Dancethespears' forum thread on the DnD Next group.

      August 15, 2012 at 12:03am
    • zagora_01 created a new forum thread.

      May 28, 2012 at 10:21pm
    • zagora_01 shared an article.

      April 25, 2012 at 8:11pm
    • zagora_01 shared an article.

      April 22, 2012 at 11:31pm
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      Clerics were more fun in 2nd edition. They were still healers which is (to me) their main distinction, but they did not fall behind as fast on the "I can hit that" scale because feats did not exist. In trying to balance the cleric in 3rd ed. someone somwhere thought they needed to have the same amount spells per day and the same top spell level as wizards. sounds good...but that means they have to lose ground in combat. But the 1st and 2nd edition description of cleric call the class a holy...

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      June 11, 2012 6:50 PM PDT
      1. The Cleric Is a Healer:
      “This one should seem obvious, but it's worth making it clear that we assume that clerics can heal and that their abilities should reflect that. A player new to D&D who creates a cleric could focus on keeping the rest of the characters on their feet, and the mechanics would make that easy to understand and do.” - M.Mearls
      No, absolutely not. Especially not at the top of the list. A Cleric has the ability to aid his allies, including the ability to Heal...


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      1 person likes this discussion post.
      June 13, 2012 4:29 AM PDT
    • GMChris voted in the poll, "Even more crazy or new stuff (elaborate in the comments)".

      April 20, 2012 at 10:05am
      1 person likes this poll.
    • GMChris voted in the poll, "Gain noncombat bonuses in the pursuit of evil or the protection of others ".

      April 20, 2012 at 10:05am
      1 person likes this poll.
    • GMChris voted in the poll, "Resist damage from evil foes ".

      April 20, 2012 at 10:05am
      1 person likes this poll.
    • GMChris voted in the poll, "Smite evil foes ".

      April 20, 2012 at 10:05am
      1 person likes this poll.
    • GMChris voted in the poll, "Protect his or her allies ".

      April 20, 2012 at 10:05am
      1 person likes this poll.
    • GMChris voted in the poll, "Be an expert at mounted combat ".

      April 20, 2012 at 10:05am
      1 person likes this poll.

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