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    Improvisor Class

    Monday, May 9, 2011, 9:00 PM

    Hey everyone! This my first blog ever so treat me well I'm a noob! I thought I'd post a class I've been working! It's really on just a work in progess of mine. Me and a couple friends were tossing around the idea so this is what I came up with for a new class idea -

    The Improvisor

    Class - Improvisor

    Role - Controller. You make use of all your surroundings, equipment, and even you're opponents to control the flow of battle. You always have a card up your sleeve, and can double as a defender or Striker.

    Power Source: Martial. Your talents depend on quick reflexes, toughness, and battle hardened situational awareness.

    Key Abilites: Strength, Dexterity, Constitution


    Armor Proficiencies: Cloth, Leather, Hide, Light Shields

    Weapon Proficiencies: , Simple Melee, Simple Ranged

    Bonus To Defense: Fortitude +1 reflex +1

    Hit Points at 1st Level: 13 + Constitution Score
    Hit Points per level gained: 5
    Healing Surges Per day: 8 + Constitution Modifier

    Trained Skills: Preception and dungeoneering (Your Choice) From the class skills list below, choose 4 more trained
    Acrobatics, Athletics, Insight, Bluff, Intimidate, Streetwise, Endurace, Heal, Stealth, Theivery




    Build Options: Devilish Improvisor, Survivalist Imporvisor

    Class Features:Creative Versatility, Exploit Weakness,Improvisor tactics, Improvised Strategy



    Improvisor Tactics:  choose one fo the following options. The choice you make provides certain bonuses to improvisor powers
       
       
        Devlish Improvisor: when wielding an improvised weapon your weapon damage die is increased by 1 size, 2 sizes at 11th lvl, and 3 at 21st.
       
        Survivalist Improvisor: Gain +2 AC when weilding an improvised weapon, +4 at lvl 11, and + 6 at the 11th


    Improvised Strategy: Gain + 2 for Bullrush and Grab Attempts.

    Exploit Weakness: Once Per round when you successfully land an attack against an opponent who is granting you combat advantage you can use the following effects:

    Devilish Improvisor: Target is Knocked Prone and takes damage equal to your 1d4 + Dexterity modifier

    Survivalist Improvisor: Target becomes weakened until end of your next turn and gain temporary hitpoints equal to id4 + your constituion modifier

    Creative Versatility
    Gain a +2 Proficency bonus when weilding improvised weapons.



     lvl1 At Will Powers:


    Forceful Strike:
    Gathering strength you throw the entire force of your body into the attack sending your enemy stumbling backwards.

    At-Will * Martial, Weapon
    Standard Action    Melee Weapon
    Target: one Creature
    Attack: Strength vs. AC
    Hit: 1[W] + Strength Modifier Damage and target is pushed 2 squares
    Devilish Improvisor: Push the target an extra amount of squares equal to your dexterity modifer, during which one ally can make a single attack of opprotuntiy
    At Level 21 2[W]+ Strength Modifier


    A Quick Bashing:
    You stun your target by smashing your weapon over his head
    At-Will * Martial, Weapon
    Standard Action Melee Weapon
    Target: One Creature
    Attack: Strength vs. AC
    Requirement: Must be wielding an Improvised melee weapon
    Hit: 1[w] + Strength Modifier Damage

    Survivalist Improvisor: If attack is successful target becomes dazed and gains an additional -2 to attack rolls

     





    Clearing a path:
    You make and opening in the battle by throwing a nearby object and dart into the fray

    At-will Martial,Weapon
    Standard action  Ranged Weapon
    Target: One Creature
    Attack Strength vs. Reflex
    Requirement must be wielding a ranged improvised weapon
    Hit: 1[W] + strength Modifier damage
    Effect Shift 4 squares if possible along the exact path of your ranged attack.

     

    Home safe:
    Gathering speed and taking aim at an enemy you slide into him from a low angle.

    At-will Martial, Unarmed
    Standard action, Unarmed
    Special:Shift two squares towards your enemy before the attack, this attack may be used to replace a charge attack
    Target: One Creature
    Attack: Strength vs. AC
    Hit: 1d4 + Strength Modifer and target is knocked prone.

    Encounter powers

    The Ol Switcheroo
    You move nimbly across the battle field to strike your oponnent, disorienting him

    and taking control of his momentum

    Encounter Martial, Weapon
    Standard Action Melee Weapon
    Target: One creature
    Attack Strength vs. Reflex
    Special: You may choose Shift 1 square before or after the attack
    Hit: 2[W] + Strength Modifer and switch occupied squares with the target, this
    does not provoke an attack of opprunity.
    Devilish Improvisor: If attack is successful target grants combat advantage until
    end of your next turn.

    That's all I got so far I'm working on some more daily powers! I want some criticisim just don't be too harsh I'm new at this. Also I'd like comments on what you think of the Improvisor class in general. I was trying to go for something different and creative but still balances out well, so I thought of this as a kind of martial controller tell me if I need to beef it up or tone it down maybe I'm going to try and test it out next time I can get our group together! XD

     

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