My group also had a great time playing Next, since they like to focus heavily on role-play and story having a system that's lighter on combat is a big plus for them. But I felt that trying to make the encounters was harder with there being no monster levels so I had to guess the monsters difficulty based on its stats and hoped it didn't go to hard or easy. Has your group thought of a way to get around this? Or will we have to wait until they hopefully add it in?
Dark Sun
Mystara (aka The Known World) -includes Savage Coast and Red Steel sub-settings
Planescape
Ravenloft -includes Masque of the Red Death sub-setting
When I play, I DM:
Sometimes
My D&D alter-ego is:
Level
4
Chaotic Good
Human
Swordmage