The generic environment rules are a neat point, actually. I'm always a fan of wider applicability. Maybe have some pre-composed weather, though (like heavy rain = wet + obscuring), as examples if nothing else.
For weather, I agree with you for the most part, but every once and again, throwing out a rainstorm and keeping the PCs from moving, or even making it affect the campaign in some way can be fun. There was a DM who used a hurricane to affect the game, wiped out a village and spawned strange ocean creatures in the local lake, kinda cool. The other point about the rules? I do like it, yet I think some players will think that EVERYTHING needs to be written down.
View full commentFor weather, I agree with you for the most part, but every once and again, throwing out a rainstorm and keeping the PCs from moving, or even making it affect the campaign in some way can be fun. There was a DM who used a hurricane to affect the game, wiped out a village and spawned strange ocean creatures in the local lake, kinda cool.
The other point about the rules? I do like it, yet I think some players will think that EVERYTHING needs to be written down.
The other point about the rules? I do like it, yet I think some players will think that EVERYTHING needs to be written down.
View full comment