Community

Results for tag: weapon
Posted by: wrecan on Oct 23, 2012 at 09:16:47 AM
This is the third of three articles describinig an optional rules module for people who want more ways to distinguish weapons that do not depend on class features. 

This article comes in three parts: 
1. The "basic" rules for those who want a quick and simple weapon rules
2. The "weapon module" that offers a bit more complexity and differentiation.
3. The "weapon design" guidelines that allow you to design your own weapons.

DESIGN YOUR OWN WEAPONS

If a player wants a character to wield a weapon that is not listed, you can design your own as follows:

Step One
: Determine what family the new weapon should possess. The weapon uses that family's benefit.  

Step Two
: Determine what length the weapon should possess.  A thrown blade, ...
Posted by: wrecan on Oct 17, 2012 at 06:04:37 PM
This is the first of three articles describing an optional rules module for people who want more ways to distinguish weapons that do not depend on class features. I first presented these ideas in kadim's forum thread here, and I would like to thank kadim, Gee-man, bawylie, Quidhala, powerroleplayer, Reinhart, AbdulAlhazred, Sesdun, Seerow, MacEochaid, Garthanos, Mithrus, Maxperson, Caeric, and all the others who offered me criticism and advice! 

This article comes in three parts: 
1. The "basic" rules for those who want a quick and simple weapon rules
2. The "weapon module" that offers a bit more complexity and differentiation.
3. The "weapon design" guidelines that allow you to design your own weapons.

WEAPON BASICS
These are the rules that are to be used if you want something simple.
...
Posted by: wrecan on Apr 26, 2012 at 09:43:10 AM
The recent talk about the cleric and the paladin (here, here, and here) has often touched upon a separate issue: multiclassing, specifically, multiclassing between spellcasting and weapon-using classes (a concept colloquially called the "gish").  I have previously discussed this issue in my article A New Division of Gish

However, now, I see that there are in fact two types of "gish": the "armed caster" and the "weaponcaster".

THE ARMED CASTER
The armed caster is simply a traditional spellcaster who is also trained with armor and weapons.  The armor and weapons are nothing remarkable.  They can be enchanted like any non-spellcasting warrior's weapons can be enchanted.  The caster's magic does not directly assist in the martial prowess.  Rather, this concept ...
Posted by: wrecan on Sep 28, 2011 at 04:26:46 PM

My most current blog series is Long Division, a theoretical reorganization of power sources, classes, archetypes, and subclasses.  In my previous articles on the topic, I suggested new division of magic, martial, gish, and spellcasting.  In this article, I discuss an organization for weapons.

Weapons are the "implements" for the martial power source and for gish classes.  It is the tool they use for manifesting their martial training and bringing pain to their enemies.  Treating weapons as implements will be important when we contemplate the classification of shields.

A History of Weapons

Weapons may have the strangest journey of all the elements I've described to date.  In Original D&D you didn't have a lot of choices for weapons.  You had the club, mace,

...