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Results for tag: shields
Posted by: wrecan on Jan 19, 2013 at 11:45:26 AM
In a recent Legends & Lore article, Mike Mearls wrote the following:

"Simplify combat by removing extraneous options. We have 14 options in the rules now. The basic game needs only attack, cast a spell, disengage, hide, hustle, search, and use an item. I'd like the core rules boiled down to about 16 pages, not counting class-specific material."

Getting all the rules condensed to sixteen pages, and having that skeleton be strong enough to support a more advanced version of the game, is a tall order. However, since the playtest was announced, I realize I have been making several suggestions that can help keep the core rules balanced, short, and strong. I have gathered those suggestions here.


INITIATIVE
Abilities need to be relatively equal in utility. This allows you to design classes the rely...