wrecan
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Results for tag: ability
Posted by:
wrecan
on Oct 13, 2012 at 05:25:59 PM
This is the fifth in my series of articles detailing a completely modular skill system that is not too complicated for new players. In part one, I introduced the concept of the system, and also explained how the Background system currently in the Playtest Packet would fit in seamlessly with my expended module. In the second, I explained the two options that are easier to apply but allow for less customization than Backgrounds. In the third, I introduced my version of Skills, which allow you, essentially, to make your own Custom Background. The articles in this series are:
Secondary: Intro and Backgrounds Secondary: Abilities and Subabilities Secondary: Skills Secondary: Proficiencies Secondary: Skill Points The last component of this modular system is the wildest option of all. Right now,...
Posted by:
wrecan
on Oct 6, 2012 at 11:17:10 AM
This is the fourth in my series of articles detailing a completely modular skill system that is not too complicated for new players. In part one, I introduced the concept of the system, and also explained how the Background system currently in the Playtest Packet would fit in seamlessly with my expended module. In the second, I explained the two options that are easier to apply but allow for less customization than Backgrounds. In the third, I introduced my version of Skills, which allow you, essentially, to make your own Custom Background. The articles in this series are:
Secondary: Intro and Backgrounds Secondary: Abilities and Subabilities Secondary: Skills Secondary: Proficiencies Secondary: Skill Points In this article, I present the option that allows you even more customization than Backgrounds...
Posted by:
wrecan
on Sep 23, 2012 at 10:46:33 AM
This is the second in my series of articles detailing a completely modular skill system that is not too complicated for new players. In part one, I introduced the concept of the system, and also explained how the Background system currently in the Playtest Packet would fit in seamlessly with my expended module. In the second, I explained the two options that are easier to apply but allow for less customization than Backgrounds. The articles in this series are:
Secondary: Intro and Backgrounds Secondary: Abilities and Subabilities Secondary: Skills Secondary: Proficiencies Secondary: Skill Points In this article, I present the option that allows you to make your own Backgrounds: the Skills Option. As always, only the text in blue should be printed in the rules. The...
Posted by:
wrecan
on Sep 14, 2012 at 08:43:13 AM
This is the second in my series of articles detailing a completely modular skill system that is not too complicated for new players. In part one, I introduced the concept of the system, and also explained how the Background system currently in the Playtest Packet would fit in seamlessly with my expended module. The articles in this series are:
Secondary: Intro and Backgrounds Secondary: Abilities and Subabilities Secondary: Skills Secondary: Proficiencies Secondary: Skill Points In this article, I present the first two options: Abilities and Subabilities:
Posted by:
wrecan
on Sep 7, 2012 at 12:04:05 PM
In my recent article, What's Next for Skills, I proposed a modular system that could allow for a variety of optional mechanics for skills that fit off a single core (that is completely compatible with the way Backgrounds work currently). Some people, however, commented, that they thought all those options may be overwhelming. To me, that is a problem of presentation, not mechanics. So I have revised the Options System. Given this is a proposed alternate series of mechanics, I am calling this series, "Secondary", after the 1e mechanic, Secondary Skills. The articles in this series are:
Secondary: Intro and Backgrounds Secondary: Abilities and Subabilities Secondary: Skills Secondary: Proficiencies Secondary: Skill Points I propose that the Skill Section be introduced... |