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Posted by: wrecan on Mar 15, 2012 at 10:13:17 AM

This is the fourth in my "Three Pilasters" series of articles.  In this article, I plan on talk about the third Pilaster of D&D: 'Port

TABLE OF CONTENTS
The Three Pilasters of D&D
'Ludes, the First Pilaster
'Sage, the Second Pilaster
'Port, the Third Pilaster

'Ludes describe the action that a player takes without the participation of the rest of the gaming group.  'Sage described the information that the DM imparts to the players so that the adventures can proceed.  'Port, the third pilaster, describes a part of the adventure that combines Combat, Exploration, and Socilaization (the three Pillars of D&D) in a way that presents unique problems for the game.

'Port is my term for travel.  Adventures (socialization, exploration, and combat) tend to occur in discrete...
Posted by: wrecan on Mar 6, 2012 at 03:21:56 PM
This is the third in my "Three Pilasters" series of articles.  In this article, I plan on talk about the second Pilaster of D&D: 'Sage

TABLE OF CONTENTS
The Three Pilasters of D&D
'Ludes, the First Pilaster
'Sage, the Second Pilaster
'Port, the Third Pilaster

While 'ludes describe the things that happen when an adventuring companion is unaccompanied -- the space between the pillars -- 'sage is the stuff that makes the pillars possible: information.

D&D, like all role-playing games, is a game of the imagination.  And since imagination has no form, not physicality, it is essentially a game of information.  So how the game doles out information is crucial to its success.

This is has been an area that has been handled haphazardly, at best.  I've divided information into...
Posted by: wrecan on Feb 14, 2012 at 02:08:30 PM
This is the second in my "Three Pilasters" series of articles.  In this article, I plan on talk about the first Pilaster of D&D: 'Ludes

TABLE OF CONTENTS
:r1: The Three Pilasters of D&D
:r2: 'Ludes, the First Pilaster
:r3: 'Sage, the Second Pilaster
:r4: 'Port, the Third Pilaster

"-lude" is a suffix that means "play", and is appended to three prefixes which correspond to a different type of 'lude: the prelude (before play), interlude (between play), postlude (after play). 

Do not confuse 'lude with noncombat.  Play happens whenever the adventuring party has gathered and tries to accomplish a task, even if that task is as passive as "resting for the night", or as esoteric as "wandering around looking for your next adventure". 

A 'lude, for purposes of this article, ...
Posted by: wrecan on Feb 7, 2012 at 05:50:48 PM
The developers of D&D Next have made a big deal of supporting what they call the three "pillars" of D&D: Combat, Exploration, and Socialization (which they inaccurately call "roleplaying").  I identified these pillars of D&D in my prior article series called Unbloodied Heroes.  However, I also identified three other elements of D&D, which, while not as central a support as Combat, Exploration, and Socialization, are still important areas that I believe deserve some consideration.  I hereby dub them the three "Pilasters" of D&D: 'Ludes, 'Sage, and 'Port.

TABLE OF CONTENTS
:r1: The Three Pilasters of D&D
:r2: 'Ludes, the First Pilaster
:r3: 'Sage, the Second Pilaster
:r4: 'Port, the Third Pilaster

I plan to explore each of these pilasters in a separate article, but for now,I will...