So I had to learn some of the new community site lingo yesterday, which is why I ended up having three of the same blog post. Turns out if you set your entry status to friends, it won't appear in your blog list, but will appear in your activity box. To make it show up for real, you have to set the entry status to public. Noted.
Also noted: Mike Mearls has an interesting blog. He talks about rules and stuff. Good times. I think he probably designs D&D in his sleep. That's gotta be weird.
We had our weekly Io'mandra session last week. We still can't seem to get off this damn flying citadel. Nothing much of substance happened, other than that I learned a lot more about my character. I'll have to update my Deimos entry on Chris's Io'mandra page here soon. DMing lesson of the day that I learned from Chris:
Keep the plots coming. Actually, I've learned this in the past, since Chris has done this in all three of the campaigns I've played in that he's run. But he's really adept at continuing to introduce new plots, new stories, new villains, all the time. We wrap up about one loose plot thread for each ten that Chris introduces. It gives us the genuine feeling that we're in a living, breathing world. Stuff is happening all around us, all the time.
This is something we've tried to introduce in Scales of War. The world is bigger and more complex than any one group can ever deal with. I find that concept immersive and overwhelming, all at the same time.
So we learned a bunch more names last night, more places to add to our "must visit next" list, which now includes:
- A series of dragon mini-hoards from a dragon we killed, like three levels ago. We know where all these hoards are, we just haven't collected yet. (Like it will be that easy.)
- Anchordown, a city that's actually a floating collection of ships, kind of like China Mieville's Armada, a city from his book The Scar. There are, like, a dozen people we want to talk to there.
- The emperor's sunken ship.
- The ship we sunk that we need to salvage. We owned that ship in the face. Now we want their cargo.
- Io'Halidor, the hidden underwater city. This is my character's next stop. Maybe.