Dictionary.com defines ridiculous as: causing or worthy of ridicule or derision; absurd; preposterous; laughable.
Common parlance would also define ridiculous as: beyond description; baffling; amazing; jaw dropping.
Last Wednesday's session falls neatly into both categories.
In the course of the night, our level 14 group:
- Watched our ship get destroyed by a vortex of water 1,000 feet tall, generated by a flying/sailing/submersible, multi-limbed fortress the size of a village.
- Traveled back in time to prevent the destruction of said ship.
- Got to meet our past character selves, in an attempt to double up our strength to take on the controller of the citadel (cause, you know, if you can travel through time for a fight, you might as well bring reinforcements).
- In attempting the above, caused the citadel's controller to go batdung crazy and crash the flying citadel in some mad suicide attempt.
- Take 500 points of damage -- each -- from the crash of said citadel. Suicide attempt successful. Sheesh.
- Died (see above).
- Realized we'd been TPKed twice. Simultaneously.
- Got pulled out of time due to a favor a guy owed a guy who owed us a solid.
- Got reinserted back into the timestream just before all the shenanigans above transpired.
Time spent playing D&D last night? 4 hours. Time elapsed in actual campaign time? -1 hour. Campaign progress made? Zero.
Oh, and pithy one-liners delivered at or near moments of certain doom? I'd guess at least a half dozen.
