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    • WotC_Rodney is now friends with Snyderart and 4 other people.

      May 7 at 7:54am
    • WotC_Rodney shared an article.

      April 3 at 12:36pm
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      These re excellent goals for the right kinds of players. It all depends on what your players playstyle is, and what the theme of the campaign/adventure is. My players would hunt down the orcs that run away, fearing they would bring reinforcements. Once battle is joined, its joined in their minds. They will try diplomacy at the outset, but once blood is shed, its kill them all, let the gods sort them out.
      Now, they have played a few battles where the goal was to save the children before they...


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      April 6, 2012 3:27 PM PDT
      "No problem; we’ve got rules for that." This concept of a mass of optional rules could really wreck the next version of D&D.
      April 11, 2012 10:32 PM PDT
    • WotC_Rodney shared an article.

      March 6 at 12:34pm
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      Thief, Ranger and Slayer are all about on par for power. Slayer is tougher; Thief is more accurate; Ranger is the most damage. Crit fishing Avengers are pretty slammin' too, but it's a specific build. Barbarian and Warlock cross over into other roles, so they're hard to compare. Seeker never should have been written.
      Knight is on par with Warden for defenses and survivability, but inferior to PHB fighters for off turn attacks, status debuffs, and forced movement. The knight's aura is...


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      April 6, 2012 12:14 PM PDT
      I assume you're using the less negative connotation of powergamer -- a player who enjoys system mastery. I'm in two 4e games and run one myself, and all 3 of those games have "powergamers" in them. I'm one too, you could say. We all like 4th ed. better.
      In 3.x, a powergamer can make a character that is ten times as powerful as the guy sitting next to him. In 4th ed, a powergamer can make a character that is perhaps 50% better than someone with no experience; 30% better than someone with...


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      April 6, 2012 12:23 PM PDT
    • final9 voted in the poll, "What’s the best way to reflect your control over how competent your character is with a skill? (Choose one.)".

      March 2 at 6:05pm
    • final9 voted in the poll, "How many skills would you prefer to see on a skill list? (Choose one.)".

      March 2 at 6:04pm
      1 person likes this poll.
    • The Role of Skills
      Alright, I want to talk to you about skills. Skills have their origins in...
      March 2 at 12:55pm
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      Skills are a great addition to the game, if it plays a role even at mid and high levels. it means bringing extraordinary results to actions, from succeeding very difficult challenges to getting beyond the "impossible". For exemple hiding would enable invisibility at high level. Spot would bring some "detect" abilities (like detect invisible)...
      April 7, 2012 2:46 PM
      OK, but then make sure that most tasks are hard enough, or even impossible, if you don't have the right skill at a sufficient level. I know you're trying to avoid this, actually, but at least -explicitely- make it a possible choice for the players, and/or introduce it in the appropriate rules module.
      Now, I'd personally go with skill points (not tiers and not the 4e binary) and lots and lots of skill, the more realistic the better, -but- , I think many people will want less skills or...


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      May 8, 2012 3:34 AM
    • WotC_Rodney shared an article.

      February 20 at 11:39am
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      It looks like the web guys mistakenly grabbed the wrong version of the rulebook. We caught those issues before the game went to print, and they are going to post the corrected rulebook shortly.
      2 people like this discussion post.
      February 20, 2012 9:39 AM PST
      Great, great job, Rodney. I got to play one of the preview slots at DDXP, and I am impressed, excited, and eager to get my hands on a copy. Stellar work.
      February 20, 2012 1:26 PM PST
    • final9 voted in the poll, "Should eponymous spells be part of the core game?".

      February 15 at 6:17pm
    • WotC_Rodney shared an article.

      October 20, 2011 at 12:07am
    • Six Questions with Designer Peter Lee
      Just as we did with Kevin Tatroe, here is a short interview done with Peter...
      September 21, 2011 at 11:46am
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      im intrested in the tiles. the playtest tiles are just sheets, i think the orginal D&D minis had sheets.. the new D&D system ranvenloft, ashardalon, drizzit has great interlocking tiles.. will the final game have these? they are a great resource better for me then then lose D&D tiles. or fixed large paper maps.
      February 9, 2012 9:41 AM
      Hey Pete,
      Very insightful commentary. Speaking of the tiles, will there be any way for us to get more past the intital sets? Ala tournaments and such?


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      March 7, 2012 4:58 PM
    • WotC_Rodney created a new forum thread on the D&D Playtesting group.

      September 15, 2011 at 4:27pm
    • New Terrain Mechanics
      Heading into our second full weekend of the playtest, we wanted to introduce...
      September 15, 2011 at 4:21pm
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      Interesting new mechanics. I like the idea of being able to grab some extra gold from the board, Vault seems to run low a little too quick. Just curious- How long are you WotC guys hoping the finished game will end up being? Is this shaping up to be a 30min. game or a 1 hour+ game?
      September 22, 2011 4:23 PM
      the treasure square are a great idea to motivate players to try different areas. the hindering sqares, eh, not so much.
      September 28, 2011 11:27 PM
    • Six Questions with Designer Kevin Tatroe
      Kevin Tatroe is the webmaster of Hordelings.com, guild master of the DDM...
      September 14, 2011 at 1:24pm
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      Love your design goals! I hope that, like DDM 1.0, this affects the designs of the next edition of D&D. Good stories are the result of an excellent night of RPGing!
      September 14, 2011 5:42 PM
    • File Updated!
      As some of you may have already noticed, we have updated the file for the...
      September 13, 2011 at 7:47pm
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      September 16, 2011 10:05 AM
    • WotC_Rodney posted to apartment's forum thread on the D&D Playtesting group.

      Forum Topic: Activation?
      September 9, 2011 at 2:05am
    • One Thousand Group Members--And Growing!
      Thank you everyone for checking out the open play test! We've just crossed...
      September 8, 2011 at 6:30pm
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      How about a Game Name Contest? I'm thinking this great game needs a snappier title than "Skirmish-like Board Game" :) I bet the beta testers can come up with some good ones.
      September 9, 2011 8:28 PM
    • WotC_Rodney posted to NinjaPlease's forum thread on the D&D Playtesting group.

      September 7, 2011 at 11:16pm

My Profile

    About Me

      About Me: I'm a designer and a developer for Wizards of the Coast. I work on Dungeons & Dragons and the Star Wars Roleplaying Game. I've won both ENnie and Origins Awards for my work, and I'm originally from Tennessee.
      My Games:
      Betrayal at House on the Hill
      Duels of the Planeswalkers
      Dungeons & Dragons
      Guillotine
      Magic: The Gathering
      RoboRally
      Star Wars Roleplaying Games
      Star Wars miniatures
      Vegas Showdown

Comments


    Geeking Out: I'm finally getting to run Dawn of Defiance. Finally! And, I gotta say as the GM, I am loving the layout. I'll easily adjust for when (not if) the players go off the beaten path.

    Thanks, man!

    peteyrock
    May 6, 2011
    12:48 PM

    So how 'bout that remaining SWSE errata? Will it ever see the light of day or have you given up on it?

    pukunui
    August 28, 2010
    8:45 AM

    Love the idea of the deck. Looking forward to reading it.

    Now how about that wand of wonder?

    darjr
    April 21, 2010
    9:20 PM

    Whats up Rodney, hope all is well w/you and yours man!

    AKBrowncoat
    August 27, 2009
    9:44 PM

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