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Results for tag: burning wheel
Posted by:
Peter.S
on Oct 9, 2009 at 11:16:21 AM
Every one of us here in R&D is a game tinkerer, and we all like to tweak our games with our own ideas of how to make them more fun. And where better to get original ideas than to borrow and steal them from other games? Today I return to Burning Wheel. My last blog post discussed using beliefs from that game, either alongside or in place of alignment. This post is all about instincts from Burning Wheel. If a belief is a statement central to how your character sees the world that informs how he or she acts, an instinct is an action or habit your character performs that informs how he or she sees the world. Instincts are actions that you reliably take, do not take, or can be relied upon to have taken. They are one-sentence statements describing your character's habits or reflexes. Burning ...
Posted by:
Peter.S
on Oct 7, 2009 at 09:22:34 AM
Every one of us here in R&D is a game tinkerer, and we all like to tweak our games with our own ideas of how to make them more fun. And where better to get original ideas than to borrow and steal them from other games? Today, we borrow and steal from the Burning Wheel, a role-playing game of some repute. The game has some things I like and some things I don't, and a couple things I love. Those are the character traits called beliefs and instincts. Beliefs are statements about what your character believes to be true and what shapes how he interacts with the world. They aren't broad, sweeping statements about general philosophy - these are beliefs that influence his life closely. The belief Gruumsh is a cruel and evil god doesn't tell us anything about how your character acts, but saying ... |