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    Spider Lair

    Saturday, August 29, 2009, 9:18 AM

     

    Well, I'm not impressed. I need to go and find out how to make this look a bit better. 

    See you after I've worked out what I'm doing (hey, if you can tell me how to duplicate the "classic" monster statblock, I'd be grateful...)

    Encounter H1: Spider Lair

    Encounter Level 2 (600XP)

    Setup

    2 Funnelweb Spiders (F)

    2 Spider Swarms (S)

    These four rooms are thickly festooned with spiderwebs. The floor of rooms 11 and 12 has largely collapsed, leaving a 1 square margin along the outer walls. All the spiders are hidden at the start of the encounter. Check the characters’ passive Perception against the spiders’ Stealth checks.

    When the PCs open the door, read:

    It is difficult to make out the original walls and floors of these rooms, so thick are the spider webs. It is clear that the original ground floor ceiling has collapsed and you can dimly see through the webs to the next floor beneath/below.

    When a funnelweb attacks, read:

    A spider the size of a large dog appears from a nest near the ceiling, firing a jet of webbing at its hapless prey below.

    When the spider swarms emerge, read:

    The webs across the room suddenly come to life with tiny spiders that swarm towards you, attempting to scurry beneath your armour and consume you from within.

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    Tactics

    The spiders keep hidden until a character enters the room, whereupon the funnelwebs will attempt to attack with surprise, entangling the lead character, pull them  up to the ceiling and consume thm at leisure while the swarms overrun the remainder. The funnelwebs are not used to prey that fights back and will retreat across the roof if bloodied, the swarms will fight to the death.

     

    Features of the Area

    Illumination: During the day there is dim light from the broken windows and collapsed roof. At night the area is dark.

    Spiderwebs: These squares are difficult terrain, and characters must make an Athletics or Acrobatics DC10 check or become immobilised. Escape requires an standard action (Athletics or Acrobatics DC10). All non adjacent enemies have concealment. Falling into web squares halves normal damage.

    The webs are flammable, if exposed to flame the webs will burn quickly, spreading by 1 square per round and consuming the web behind it. Any creatures in a burning web at the start of their turn or entering it on their move are attacked (+4vs Reflex; Hit 2d6+2 fire damage; Miss half damage)

    Bookshelves: These can be used to climb between rooms 2 and 11 with an Athletics check DC10. If the webs are set alight the scrolls and books will be automatically be destroyed.

     

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    Sinister Secret of Saltmarsh for 4th Ed - Intro

    Saturday, August 29, 2009, 9:03 AM

    Well, I've been working on converting U1 - The Sinister Secret of Saltmarsh... 

    A classic 1st ed scenario by Dave Browne and Don Turnbull, the first section "The Haunted House" is a classic "Scooby Doo" adventure as the green 1st level characters tiptoe round the old abandoned house finding scares and minor combats before the Sinister Secret is revealed. 

    I'd be interested in people's memories of this, I've been involved in playing this three times in 1st ed - on one occasion there was suitable creeping around, roleplaying and self generated scares to make it very memorable, on the other two the players wandered around getting increasingly frustrated or stumbled upon the Secret way too fast. 

    I decided to 4th-ed-it-up (that is a word, I've checked). I've had a couple of groups playtest at least part of the way through, with varying levels of carnage. I'd like to hear what people think. 

    As you may spot - there's more combat. The House, in particular, is a little less spooky and a little more fighting. Now, there is a valid criticism there, but I've really got the impression that the House read a lot better than it played. Anyway, I also decided to see if I could get a party up to second level before tackling the second part of the scenario. 

    I'll get back to the background real soon, but I'm keen to see how the layout I've been using works on this blog. Next post - Spiders!

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