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Current revision (12:22PM Friday, September 30, 2011)
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Revision as of 12:18PM Thursday, February 3, 2011
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4646<li><strong><span style="color:black;">Renewing Dawn</span> (Amaunator – 26th level)</strong> – Has the potential to do some serious damage. However, having to sustain the effect is a real bummer. The charisma bonus to damage makes it a decent choice for telepaths or shapers though.</li>
4747<li><strong><span style="color:black;">Sheltering Wings</span> (Bahamut – 26th level)</strong> – Not bad, but not great either. Seems more suited to melee types.</li>
48 <li><strong><span style="color:purple;">Sune's Censure</span> (Sune – 26th level)</strong> – Conbines really nicely with the augment 2 option of <em>mind break</em>. Unfortunately, you've probably already retrained that discipline to something else.</li>
 48<li><strong><span style="color:purple;">Sune's Censure</span> (Sune – 26th level)</strong> – Combines really nicely with the augment 2 option of <em>mind break</em>. Unfortunately, you've probably already retrained that discipline to something else.</li>
4949<li><strong><span style="color:red;">Supreme Knowledge</span> (Oghma – 26th level)</strong> – If this power was simply once a day turn a hit into a miss it'd be pretty good. Not quite as good as that though since the attack has to target a non-AC defense and your knowledge check must beat the attack roll. You're only really likely to succeed against an attack against your fortitude and even then, the chances aren't great.</li>
50 <li><strong><span style="color:blue;">Tempus's Glare</span> (Tempus – 26th level)</strong> – Hopefully creatures aren't attacking you. But, if they are, this can be a serious deterant.</li>
 50<li><strong><span style="color:blue;">Tempus's Glare</span> (Tempus – 26th level)</strong> – Hopefully creatures aren't attacking you. But, if they are, this can be a serious deterrent.</li>
5151<li><strong><span style="color:red;">Test of Strength</span> (Kord – 26th level)</strong> – Your melee basic attack isn't likely to outdamage an opponent.</li>
5252<li><strong><span style="color:black;">True Death</span> (Kelemvor – 26th level)</strong> – A huge heal and some serious debuff with no need to hit. Too bad it only works on undead. Even so, in the right circumstances, this power can be a game changer since it's so strong.</li>
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6464<li><strong><span style="color:#00BFFF;">Becoming One</span> (21st level)</strong> – A +2 to charisma and one other ability (intelligence). The current bar for level 21 features.</li>
6565<li><strong><span style="color:blue;">Perfection in Action</span> (24th level)</strong> – This feature ensures that you'll have an action point to spend in every encounter except your second one of the day. Once you reach your second milestone, you'll be able to pull off some sick nova turns. You'll want to consider the <em>vistani heritage</em> and <em>vistani foresight</em> feats in order to have an action point every encounter. It's just too bad that the <em>adroit explorer</em> paragon path relies heavily on encounter powers since it'd also be the perfect complement to this epic destiny.</li>
66 <li><strong><span style="color:#00BFFF;">Deification of the Self</span> (30th level)</strong> – A +5 untyped bonus to saving throws is awesome. Immunity to the attacks of creatures of level 20 or lower, while cool, probably won't help you in most encounters. To top it all off this feature also has a nice defensive option for when you first become bloodied in an ancounter.</li>
 66<li><strong><span style="color:#00BFFF;">Deification of the Self</span> (30th level)</strong> – A +5 untyped bonus to saving throws is awesome. Immunity to the attacks of creatures of level 20 or lower, while cool, probably won't help you in most encounters. To top it all off this feature also has a nice defensive option for when you first become bloodied in an an encounter.</li>
6767</ul>
6868<strong><span style="text-decoration:underline;">Power:</span></strong>
6969<ul>
70 <li><strong><span style="color:blue;">Demiurge Resistance</span> (26th level)</strong> – A great utility power that becomes even <strong><span style="color:#00BFFF;">better</span></strong> once you hit 30th level (due to synergy with the <em>deification of the self</em> feature). Human demiurges should consider taking feats like <em>human perseverance</em> and <em>subborn survivor</em>.</li>
 70<li><strong><span style="color:blue;">Demiurge Resistance</span> (26th level)</strong> – A great utility power that becomes even <strong><span style="color:#00BFFF;">better</span></strong> once you hit 30th level (due to synergy with the <em>deification of the self</em> feature). Human demiurges should consider taking feats like <em>human perseverance</em> and <em>stubborn survivor</em>.</li>
7171</ul>
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7373<br />
74 <strong><span style="color:black;">Eight Seal</span> (PSP)</strong> – If you're in an aberrant-themed game this epic destiny is going to be hard to beat. If you're not, this destiny loses a lot of its appeal so you'll want to make sure you'll be facing at least a few aberrations during epic tier. Another highly flavorful destiny that doesn't quite live up to expectations on the "crunch" side.<br />
 74<strong><span style="color:black;">Eighth Seal</span> (PSP)</strong> – If you're in an aberrant-themed game this epic destiny is going to be hard to beat. If you're not, this destiny loses a lot of its appeal so you'll want to make sure you'll be facing at least a few aberrations during epic tier. Another highly flavorful destiny that doesn't quite live up to expectations on the "crunch" side.<br />
7575<br />
7676<div style="padding-left: 20pt;">
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114114<strong><span style="text-decoration:underline;">Power:</span></strong>
115115<ul>
116 <li><strong><span style="color:blue;">Freeze Time</span> (26th level)</strong> – This power is basically 3rd edition <em>time stop</em> except it only effects a single creature. Because the power is triggered off a sucessuful attack, it won't be wasted. But, since the target is immune to damage while it's frozen it's not as good as the stunned condition. </li>
 116<li><strong><span style="color:blue;">Freeze Time</span> (26th level)</strong> – This power is basically 3rd edition <em>time stop</em> except it only effects a single creature. Because the power is triggered off a successful attack, it won't be wasted. But, since the target is immune to damage while it's frozen it's not as good as the stunned condition. </li>
117117</ul>
118118</div>

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