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Just for kicks, I decided to make a list of all NWPs available throughout the 2nd edition years (1989-2000). The books are listed as sources for the NWPs. In several instances, there were repeating NWPs, so I ommitted those.
There have been many rumors floating around the boards of ridiculous NWPs that simply did not exist, and were supposed to have come from books which did not exist, such as "Origami" from the Oriental Adventures book. 2nd Edition never produced a book called oriental Adventures. The closest 2E had was the Kara-Tur setting (which did not offer new NWPs). So, without further ado, here is the list. If you should find any that have been left out, please let me know and I will add them. Player’s Handbook, Revised Printing -General- (29) Agriculture,Animal Handling,Animal Training,Artistic Ability,Blacksmithing,Brewing,Carpentry,Cobbling,Cooking,Dancing,Direction Sense,Etiquette,Fire Building,Fishing,Heraldry,Languages, Modern,Leatherworking,Mining,Pottery,Riding- Airborne,Riding- Land-based,Rope Use,Seamanship,Seamstress/Tailor,Singing,Stonemasonry,Swimming,Weather Sense,Weaving -Priest- (12) Ancient History,Astrology,Engineering,Healing,Herbalism,Languages, Ancient,Local History,Musical Instrument,Navigation,Reading/Writing,Religion,Spellcraft -Rogue- (16) Ancient History,Appraising,Blind Fighting,Disguise,Forgery,Gaming,Gem Cutting,Juggling,Jumping,Local History,Musical Instrument,Reading Lips,Set Snares,Tightrope Walking,Tumbling,Ventriloquism -Warrior- (15) Animal Lore,Armorer,Blind Fighting,Bowyer/Fletcher,Charioteering,Endurance,Gaming,Hunting,Mountaineering,Navigation,Running,Set Snares,Survival,Tracking,Weaponsmithing -Wizard- (10) Ancient History,Astrology,Engineering,Gem Cutting,Herbalism,Languages, Ancient,Navigation,Reading/Writing,Religion,Spellcraft Complete Barbarian's Handbook -General- (27) Alertness,Agriculture,Animal Handling,Animal Rending,Animal Training,Artistic Ability,Boating,Clothesmaking- Crude,Dancing,Danger Sense,Direction Sense,Fire Building,Fishing,Foraging,Hiding,Jumping,Musical Instrument,Pottery,Riding- Airborne,Riding- Land-based,Signaling,Sign Language,Singing,Swimming,Tightrope Walking,Tumbling,Weather Sense -Fighters- (16) Animal Lore,Armorer, Crude,Blind Fighting,Bowyer/Fletcher- Crude,Endurance,Horde Summoning,Hunting,Leadership,Light Sleeping,Running,Set Snares,Survival,Tracking,Weapon Improvisation,Weaponsmithing- Crude,Wild Fighting Complete Bard's Handbook -New Proficiencies- (6) Acting,Chanting,Craft Instrument,Crowd Working,Poetry,Whistling/Humming Complete Book of Dwarves -New Proficiencies (7)- Dwarf Runes,Fungi Recognition,Local Dwarf History,Slow Respiration,Sound Analysis,Survival- Underground,Underground Navigation Complete Book of Humanoids -New Proficiencies (8)- Cheesemaking,Close-Quarter Fighting,Drinking,Eating,Hiding,Natural Fighting,Wild Fighting,Winemaking Complete Book of Necromancers -New Proficiencies (5)- Anatomy,Necrology,Netherworld Knowledge,Spirit Lore,Venom Handling Complete Chronomancer (7) Appraising,Disguise,Future History,Languages, Future,Local History,Prophecy,Time Sense Complete Gladiator's Handbook -New Proficiencies- (6) Arena Acting,Dirty Tricks,Massage,Tactics,Taunting,Weakness Identification Complete Ninja's Handbook -New Proficiencies- (18) Acting,Assimilation,City Familiarity,Detect Signing,Enamor,Escape,Feign/Detect Sleep,Giant Kite Flying,Hold Breath,Information Gathering,Night Vision,Observation,Toxicology,Quick Study,Style Analysis,Underclass,Voice Mimicry,Water Walking Complete Paladin's Handbook -New Proficiencies- (6) Bureaucracy,Diagnostics,Jousting,Law,Oratory,Poetry Complete Psionics Handbook -New Proficiencies- (5) Gem Cutting,Harness Subconscious,Hypnosis,Meditative Focus,Rejuvenation Complete Ranger's Handbook -New Proficiencies- (9) Alertness,Camouflage,Cartography,Distance Sense,Foraging,Riding- Sea-based,Spelunking,Trail Marking,Veterinary Healing Complete Sha'ir's Handbook Clockwork Creation,Numeracy,Numerology,Sorcerous Dueling,Tattooing,Undead Knowledge Complete Thief's Handbook -New Proficiencies- (10) Animal Noise,Astrology,Begging,Fast-Talking,Fortune Telling,Information Gathering,Intimidation,Locksmithing,Looting,Observation Glory of Rome -New Proficiencies (3)- Military Science,Politics,Rhetoric Mighy Fortress Campaign -New Proficiencies (2)- Begging,Gunnery Sages and Specialists -New proficiencies- (1) Concocting Dark Sun Campaign Setting -General- (7) Bargain,Contact,Heat Protection,Mental Armor,Psionic Detection,Sign Language,Water Find -Warrior- (3) Armor Optimization,Tactics,Weapon Improvisation -Wizard- (1) Somatic Concealment -Priest- (2) Bureaucracy,Somatic Concealment -Rogue- (1) Information Gathering The Planewalker’s Handbook -New Proficiencies- (7) Chaos Shaping,Planar Direction Sense,Planar Sense,Planar Survival,Planology,Portal Flee,Spell Recovery Player’s Option: Skills and Powers -New Proficiencies- (4) Cryptography,Deep Diving,Orienteering,Weather Knowledge Player’s Option: Spells and Magic -Wizard- (17) Alchemy,Anatomy,Arcanology,Book Binding,Concentration,Dowsing,Glass Blowing,Hypnotism,Mental Resistance,Omen Reading,Paper Making,Prestidigitation,Research,Sage Knowledge,Scribe,Tactics of Magic,Thaumaturgy -Priest- (16) Administration,Alms,Book Binding,Bureaucracy,Ceremony,Diplomacy,Investigation,Law,Observation,Omen Reading,Oratory,Paper Making,Persuasion,Sage Knowledge,Scribe,Undead Lore That brings the total so far to 282 NWPs out of 21 2E books. |
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