Community

Page Views: 1,176
0 (0 Ratings)
Just for kicks, I decided to make a list of all NWPs available throughout the 2nd edition years (1989-2000). The books are listed as sources for the NWPs. In several instances, there were repeating NWPs, so I ommitted those.

There have been many rumors floating around the boards of ridiculous NWPs that simply did not exist, and were supposed to have come from books which did not exist, such as "Origami" from the Oriental Adventures book. 2nd Edition never produced a book called oriental Adventures. The closest 2E had was the Kara-Tur setting (which did not offer new NWPs).

So, without further ado, here is the list. If you should find any that have been left out, please let me know and I will add them.

Player’s Handbook, Revised Printing

-General- (29)

Agriculture,Animal Handling,Animal Training,Artistic Ability,Blacksmithing,Brewing,Carpentry,Cobbling,Cooking,Dancing,Direction Sense,Etiquette,Fire Building,Fishing,Heraldry,Languages, Modern,Leatherworking,Mining,Pottery,Riding- Airborne,Riding- Land-based,Rope Use,Seamanship,Seamstress/Tailor,Singing,Stonemasonry,Swimming,Weather Sense,Weaving

-Priest- (12)

Ancient History,Astrology,Engineering,Healing,Herbalism,Languages, Ancient,Local History,Musical Instrument,Navigation,Reading/Writing,Religion,Spellcraft

-Rogue- (16)

Ancient History,Appraising,Blind Fighting,Disguise,Forgery,Gaming,Gem Cutting,Juggling,Jumping,Local History,Musical Instrument,Reading Lips,Set Snares,Tightrope Walking,Tumbling,Ventriloquism

-Warrior- (15)

Animal Lore,Armorer,Blind Fighting,Bowyer/Fletcher,Charioteering,Endurance,Gaming,Hunting,Mountaineering,Navigation,Running,Set Snares,Survival,Tracking,Weaponsmithing

-Wizard- (10)

Ancient History,Astrology,Engineering,Gem Cutting,Herbalism,Languages, Ancient,Navigation,Reading/Writing,Religion,Spellcraft

Complete Barbarian's Handbook

-General- (27)

Alertness,Agriculture,Animal Handling,Animal Rending,Animal Training,Artistic Ability,Boating,Clothesmaking- Crude,Dancing,Danger Sense,Direction Sense,Fire Building,Fishing,Foraging,Hiding,Jumping,Musical Instrument,Pottery,Riding- Airborne,Riding- Land-based,Signaling,Sign Language,Singing,Swimming,Tightrope Walking,Tumbling,Weather Sense

-Fighters- (16)

Animal Lore,Armorer, Crude,Blind Fighting,Bowyer/Fletcher- Crude,Endurance,Horde Summoning,Hunting,Leadership,Light Sleeping,Running,Set Snares,Survival,Tracking,Weapon Improvisation,Weaponsmithing- Crude,Wild Fighting

Complete Bard's Handbook

-New Proficiencies- (6)

Acting,Chanting,Craft Instrument,Crowd Working,Poetry,Whistling/Humming

Complete Book of Dwarves

-New Proficiencies (7)-

Dwarf Runes,Fungi Recognition,Local Dwarf History,Slow Respiration,Sound Analysis,Survival- Underground,Underground Navigation

Complete Book of Humanoids

-New Proficiencies (8)-

Cheesemaking,Close-Quarter Fighting,Drinking,Eating,Hiding,Natural Fighting,Wild Fighting,Winemaking

Complete Book of Necromancers

-New Proficiencies (5)-

Anatomy,Necrology,Netherworld Knowledge,Spirit Lore,Venom Handling

Complete Chronomancer

(7)

Appraising,Disguise,Future History,Languages, Future,Local History,Prophecy,Time Sense

Complete Gladiator's Handbook

-New Proficiencies- (6)

Arena Acting,Dirty Tricks,Massage,Tactics,Taunting,Weakness Identification

Complete Ninja's Handbook

-New Proficiencies- (18)

Acting,Assimilation,City Familiarity,Detect Signing,Enamor,Escape,Feign/Detect Sleep,Giant Kite Flying,Hold Breath,Information Gathering,Night Vision,Observation,Toxicology,Quick Study,Style Analysis,Underclass,Voice Mimicry,Water Walking

Complete Paladin's Handbook

-New Proficiencies- (6)

Bureaucracy,Diagnostics,Jousting,Law,Oratory,Poetry

Complete Psionics Handbook

-New Proficiencies- (5)

Gem Cutting,Harness Subconscious,Hypnosis,Meditative Focus,Rejuvenation

Complete Ranger's Handbook

-New Proficiencies- (9)

Alertness,Camouflage,Cartography,Distance Sense,Foraging,Riding- Sea-based,Spelunking,Trail Marking,Veterinary Healing

Complete Sha'ir's Handbook

Clockwork Creation,Numeracy,Numerology,Sorcerous Dueling,Tattooing,Undead Knowledge

Complete Thief's Handbook

-New Proficiencies- (10)

Animal Noise,Astrology,Begging,Fast-Talking,Fortune Telling,Information Gathering,Intimidation,Locksmithing,Looting,Observation

Glory of Rome

-New Proficiencies (3)-

Military Science,Politics,Rhetoric

Mighy Fortress Campaign

-New Proficiencies (2)-

Begging,Gunnery

Sages and Specialists

-New proficiencies- (1)

Concocting

Dark Sun Campaign Setting

-General- (7)

Bargain,Contact,Heat Protection,Mental Armor,Psionic Detection,Sign Language,Water Find

-Warrior- (3)

Armor Optimization,Tactics,Weapon Improvisation

-Wizard- (1)

Somatic Concealment

-Priest- (2)

Bureaucracy,Somatic Concealment

-Rogue- (1)

Information Gathering

The Planewalker’s Handbook

-New Proficiencies- (7)

Chaos Shaping,Planar Direction Sense,Planar Sense,Planar Survival,Planology,Portal Flee,Spell Recovery

Player’s Option: Skills and Powers

-New Proficiencies- (4)

Cryptography,Deep Diving,Orienteering,Weather Knowledge

Player’s Option: Spells and Magic

-Wizard- (17)

Alchemy,Anatomy,Arcanology,Book Binding,Concentration,Dowsing,Glass Blowing,Hypnotism,Mental Resistance,Omen Reading,Paper Making,Prestidigitation,Research,Sage Knowledge,Scribe,Tactics of Magic,Thaumaturgy

-Priest- (16)

Administration,Alms,Book Binding,Bureaucracy,Ceremony,Diplomacy,Investigation,Law,Observation,Omen Reading,Oratory,Paper Making,Persuasion,Sage Knowledge,Scribe,Undead Lore

That brings the total so far to 282 NWPs out of 21 2E books.

Recent Activity