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I'll start with an easy one and work up. This was a concept requested over at EnWorld that I participated in.
Inigo Montoya - Level 1Show ====== Created Using Wizards of the Coast D&D Character Builder ====== Inigo Montoya - Level 26ShowInigo Montoya, level 1 Human, Rogue Build: Aerialist Rogue Rogue Tactics: Artful Dodger Rogue: Rogue Weapon Talent Background: Wandering Duelist, Bereaved, Out for Revenge, Wandering Mercenary (Wandering Duelist Benefit) FINAL ABILITY SCORES Str 11, Con 10, Dex 20, Int 10, Wis 8, Cha 14. STARTING ABILITY SCORES Str 11, Con 10, Dex 18, Int 10, Wis 8, Cha 14. AC: 17 Fort: 11 Reflex: 18 Will: 13 HP: 22 Surges: 6 Surge Value: 5 TRAINED SKILLS Streetwise +7, Stealth +10, Thievery +10, Bluff +7, Perception +4, Acrobatics +10, Athletics +5 UNTRAINED SKILLS Arcana, Diplomacy +2, Dungeoneering -1, Endurance, Heal -1, History, Insight -1, Intimidate +5, Nature -1, Religion FEATS Human: Flash of the Blade Level 1: Weapon Proficiency (Rapier) POWERS Bonus At-Will Power: Acrobatic Strike Rogue at-will 1: Duelist's Flurry Rogue at-will 1: Piercing Strike Rogue encounter 1: Acrobat's Blade Trick Rogue daily 1: Duelist's Prowess ITEMS Leather Armor, Adventurer's Kit, Rapier Copy to Clipboard and Press the Import Button on the Summary Tab====== Created Using Wizards of the Coast D&D Character Builder ======Inigo Montoya, level 26 Human, Rogue, Blade Bravo, Dragonheart Build: Aerialist Rogue Rogue Tactics: Artful Dodger Rogue: Rogue Weapon Talent Whirlwind Sneak Attack: Cunning Cyclone Background: Wandering Duelist, Bereaved, Out for Revenge, Wandering Mercenary (Wandering Duelist Benefit) FINAL ABILITY SCORES Str 15, Con 14, Dex 27, Int 12, Wis 10, Cha 20. STARTING ABILITY SCORES Str 13, Con 10, Dex 18, Int 10, Wis 8, Cha 13. AC: 40 Fort: 31 Reflex: 39 Will: 34 HP: 151 Surges: 8 Surge Value: 37 TRAINED SKILLS Streetwise +23, Stealth +26, Thievery +26, Bluff +23, Perception +18, Acrobatics +31, Athletics +25 UNTRAINED SKILLS Arcana +14, Diplomacy +18, Dungeoneering +13, Endurance +15, Heal +13, History +14, Insight +13, Intimidate +21, Nature +13, Religion +14 FEATS Human: Flash of the Blade Level 1: Weapon Proficiency (Rapier) Level 2: Irrefutable Blade Level 4: Red Cloak Student Level 6: Red Cloak Rake Level 8: Weapon Focus (Light Blade) Level 10: Weapon Expertise (Light Blade) Level 11: Frantic Recovery Level 12: Slaying Action Level 14: Persistent Threat Level 16: Duelist's Panache Level 18: Swift Footwork Level 20: Agile Athlete Level 21: Backstabber Level 22: Whirlwind Sneak Attack Level 24: Long Step Level 26: Superior Initiative POWERS Bonus At-Will Power: Acrobatic Strike Rogue at-will 1: Duelist's Flurry Rogue at-will 1: Piercing Strike Rogue encounter 1: Acrobat's Blade Trick Rogue daily 1: Duelist's Prowess Rogue utility 2: Agile Footwork Rogue encounter 3: Flamboyant Strike Rogue daily 5: Duelist's Demand Rogue utility 6: Swift Parry Rogue encounter 7: Pinning Blade Rogue daily 9: Rogue's Recovery Rogue utility 10: Gap in the Armor Rogue encounter 13: Cunning Cyclone (replaces Acrobat's Blade Trick) Rogue daily 15: Wounding Strike (replaces Duelist's Prowess) Rogue utility 16: Denying Stance Rogue encounter 17: Path of the Blade (replaces Flamboyant Strike) Rogue daily 19: Feinting Flurry (replaces Duelist's Demand) Rogue utility 22: Scoundrel's Epiphany Rogue encounter 23: Knave's Gambit (replaces Pinning Blade) Rogue daily 25: Cruel Pursuit (replaces Rogue's Recovery) ITEMSAdventurer's Kit, Rapier, Starleather Armor Copy to Clipboard and Press the Import Button on the Summary TabNote about Fezzik - his mace is actually him just punching stuff. Assume he uses it two-handed unless he's making an attack that requires a hand free. Fezzik - Level 1Show ====== Created Using Wizards of the Coast D&D Character Builder ======Fezzik, level 1 Fezzik - Level 26ShowGoliath, Fighter Build: Brawling Fighter Fighter: Combat Superiority Fighter Talents: Brawler Style Background: Wandering Mercenary, Occupation - Criminal, Occupation - Entertainer, Muscle, Occupation - Thug, Former Gladiator (Wandering Mercenary Benefit) FINAL ABILITY SCORES Str 19, Con 16, Dex 14, Int 8, Wis 10, Cha 10. STARTING ABILITY SCORES Str 17, Con 14, Dex 14, Int 8, Wis 10, Cha 10. AC: 15 Fort: 18 Reflex: 12 Will: 11 HP: 31 Surges: 12 Surge Value: 7 TRAINED SKILLSIntimidate +5, Endurance +8, Athletics +11 UNTRAINED SKILLS Acrobatics +2, Arcana -1, Bluff, Diplomacy, Dungeoneering, Heal, History -1, Insight, Nature +2, Perception, Religion -1, Stealth +2, Streetwise, Thievery +2 FEATS Level 1: Improved Grab POWERS Fighter at-will 1: Knockdown Assault Fighter at-will 1: Grappling Strike Fighter encounter 1: Bell Ringer Fighter daily 1: Brute Strike ITEMS Mace, Leather Armor Copy to Clipboard and Press the Import Button on the Summary Tab====== Created Using Wizards of the Coast D&D Character Builder ====== And the man with the plan...Vizzini - Level 1ShowFezzik, level 26 Goliath, Fighter, Stoneblessed, Eternal Defender Build: Brawling Fighter Fighter: Combat Superiority Fighter Talents: Brawler Style Background: Wandering Mercenary, Occupation - Criminal, Occupation - Entertainer, Muscle, Occupation - Thug, Former Gladiator (Wandering Mercenary Benefit) FINAL ABILITY SCORES Str 28, Con 23, Dex 16, Int 10, Wis 12, Cha 12. STARTING ABILITY SCORES Str 17, Con 14, Dex 14, Int 8, Wis 10, Cha 10. AC: 36 Fort: 45 Reflex: 31 Will: 30 HP: 203 Surges: 15 Surge Value: 50 TRAINED SKILLS Intimidate +22, Endurance +24, Athletics +29 UNTRAINED SKILLSAcrobatics +16, Arcana +13, Bluff +14, Diplomacy +14, Dungeoneering +14, Heal +14, History +13, Insight +14, Nature +16, Perception +14, Religion +13, Stealth +16, Streetwise +14, Thievery +16 FEATS Level 1: Improved Grab Level 2: Natural Intimidator Level 4: Goliath Crusher Level 6: Marked Fury Level 8: Power Attack Level 10: Inescapable Hold Level 11: Legacy of WarLevel 12: Unyielding Stone Level 14: Clobbering Brawler Level 16: Crushing Pin Level 18: Grit Level 20: Striking Resurgence Level 21: Crushing Grab Level 22: Toughness Level 24: Bludgeon Mastery Level 26: Epic Fortitude POWERS Fighter at-will 1: Grappling Strike Fighter at-will 1: Knockdown Assault Fighter encounter 1: Bell Ringer Fighter daily 1: Brute Strike Fighter utility 2: Full Extension Fighter encounter 3: Sweeping Blow Fighter daily 5: Rain of Steel Fighter utility 6: Everybody Move Fighter encounter 7: Come and Get It Fighter daily 9: One Against Many Fighter utility 10: Snap Out of It Fighter encounter 13: Bash and Pummel (replaces Bell Ringer) Fighter daily 15: Relentless Headlock (replaces Brute Strike) Fighter utility 16: Bolstering Stride Fighter encounter 17: Buffeting Torque (replaces Sweeping Blow) Fighter daily 19: Reaving Strike (replaces Rain of Steel) Fighter utility 22: Act of Desperation Fighter encounter 23: Warrior's Urging (replaces Come and Get It) Fighter daily 25: Reaper's Stance (replaces One Against Many) ITEMS Mace, Starleather Armor, Brimstone Cloak +5 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== ====== Created Using Wizards of the Coast D&D Character Builder ======Vizzini, level 1 Vizzini - Level 26ShowGnome, Bard Build: Cunning Bard Bardic Virtue: Virtue of Cunning Background: Occupation - Criminal, Brains, Recent Life - Mercenary Work, Wandering Mercenary (+2 to Bluff) FINAL ABILITY SCORES Str 8, Con 10, Dex 10, Int 19, Wis 11, Cha 18. STARTING ABILITY SCORES Str 8, Con 10, Dex 10, Int 17, Wis 11, Cha 16. AC: 17 Fort: 10 Reflex: 16 Will: 15 HP: 22 Surges: 7 Surge Value: 5 TRAINED SKILLS Arcana +13, History +11, Religion +11, Bluff +11, Diplomacy +9 UNTRAINED SKILLS Acrobatics +1, Dungeoneering +3, Endurance +1, Heal +1, Insight +1, Intimidate +5, Nature +3, Perception +1, Stealth +3, Streetwise +7, Thievery +1, Athletics FEATS Bard: Alchemist Level 1: Bardic Knowledge POWERS Bard at-will 1: Vicious Mockery Bard at-will 1: Cutting Words Bard encounter 1: Blunder Bard daily 1: Malevolent Mischief ITEMS Ritual Book, Adventurer's Kit, Wand Implement, Light Shield, Short sword, Leather Armor FORMULAS Antivenom, Clearsense Powder Copy to Clipboard and Press the Import Button on the Summary Tab====== Created Using Wizards of the Coast D&D Character Builder ====== Wesley - Level 4ShowVizzini, level 26 Gnome, Bard, Silver-Tongued Scoundrel, Lorekeeper Build: Cunning Bard Bardic Virtue: Virtue of Cunning Background: Occupation - Criminal, Brains, Recent Life - Mercenary Work, Wandering Mercenary (+2 to Bluff) FINAL ABILITY SCORES Str 10, Con 12, Dex 12, Int 26, Wis 13, Cha 25. STARTING ABILITY SCORES Str 8, Con 10, Dex 10, Int 17, Wis 11, Cha 16. AC: 41 Fort: 29 Reflex: 38 Will: 36 HP: 149 Surges: 8 Surge Value: 37 TRAINED SKILLS Arcana +31, History +29, Religion +29, Bluff +30, Diplomacy +27, Stealth +21, Nature +21 UNTRAINED SKILLS Acrobatics +22, Dungeoneering +18, Endurance +18, Heal +18, Insight +18, Intimidate +24, Perception +18, Streetwise +24, Thievery +18, Athletics +21 FEATS Bard: Alchemist Learned Spellcaster: Ritual Caster Level 1: Bardic Knowledge Level 2: Bard of All Trades Level 4: Friendly Deception Level 6: Alertness Level 8: Jack of All Trades Level 10: Linguist Level 11: Skill Power Level 12: Mark of Scribing Level 14: Skill Focus (Arcana) Level 16: Skill Focus (Bluff) Level 18: Skill Focus (History) Level 20: Skill Focus (Religion) Multiclass Mastery: Learned Spellcaster Multiclass Mastery: Twilight Adept Level 21: Multiclass Mastery Level 22: Adept Power Level 24: Arcane Mastery Level 26: Duelist's Panache POWERS Bard at-will 1: Vicious Mockery Bard at-will 1: Cutting Words Skill Power: Stall Tactics Bard encounter 1: Blunder Bard daily 1: Malevolent Mischief Bard utility 2: Strategist's Epiphany Bard encounter 3: Recitation of Foreknowledge Bard daily 5: Satire of Bravery Bard utility 6: Confusing Blather Bard encounter 7: Timely Distraction Bard daily 9: Hideous Laughter Bard utility 10: Tactician's Measure Bard encounter 13: Sharp Retort (replaces Blunder) Bard daily 15: Hole in the Mind (retrained to Vertigo at Adept Power) (replaces Malevolent Mischief) Bard utility 16: Elemental Countermeasures Bard encounter 17: Shout of Evasion (replaces Recitation of Foreknowledge)Bard daily 19: Mocking Epigram (replaces Satire of Bravery)Bard utility 22: Note of AggressionBard encounter 23: Mind Game (replaces Timely Distraction)Bard daily 25: Fraught with Failure (replaces Hideous Laughter) ITEMSRitual Book, Adventurer's Kit, Wand Implement, Light Shield, Short sword, Starleather ArmorRITUALSComprehend Language, Portend Weather, Seek Rumor, Fool's Gold, Object Reading, Fool's Speech, Memory of a Thousand Deaths, Analyze Portal, Inquisitive's Eyes, Linked Portal, Seal Portal, Status, Magic Map, Scribe, History Revealed, Memory of the Dragon, Reverse Portal, View Location, Consult Oracle, Memory Seal, View Object FORMULAS Antivenom, Clearsense Powder Copy to Clipboard and Press the Import Button on the Summary Tab====== Created Using Wizards of the Coast D&D Character Builder ====== Wesley - Level 26ShowWesley, level 4 Human, Fighter|Rogue Hybrid Talent: Rogue Tactics (Hybrid) Rogue Tactics (Hybrid): Brutal Scoundrel (Hybrid) Background: Society - Poor, Occupation - Mariner, Blademaster, Pivotal Event - You Die, Recent Life - Valued Prisoner, Recent Life - Mercenary Work (Acrobatics class skill) FINAL ABILITY SCORES Str 17, Con 10, Dex 19, Int 12, Wis 8, Cha 12. STARTING ABILITY SCORES Str 16, Con 10, Dex 16, Int 12, Wis 8, Cha 12. AC: 19 Fort: 18 Reflex: 19 Will: 15 HP: 38 Surges: 7 Surge Value: 9 TRAINED SKILLS Acrobatics +11, Bluff +8, Insight +6, Perception +6, Intimidate +8, Athletics +10 UNTRAINED SKILLS Arcana +3, Diplomacy +3, Dungeoneering +1, Endurance +2, Heal +1, History +3, Nature +1, Religion +3, Stealth +6, Streetwise +3, Thievery +6 FEATS Human: Hybrid Talent Level 1: Weapon Proficiency (Rapier) Level 2: Flash of the Blade Level 4: Slaying Action POWERS Bonus At-Will Power: Footwork Lure Hybrid at-will 1: Duelist's Flurry Hybrid at-will 1: Sure Strike Hybrid encounter 1: One-Two Punch Hybrid daily 1: Villain's Menace Hybrid utility 2: Pass Forward Hybrid encounter 3: Probing Attack ITEMS Leather Armor, Quicksilver Blade Rapier +1 Copy to Clipboard and Press the Import Button on the Summary Tab====== Created Using Wizards of the Coast D&D Character Builder ====== For Max, I figured I'd put him at the first level in which he can reasonably say he has Raise Dead; so, 8 it is.Wesley, level 26 Human, Fighter|Rogue, Sword Coast Corsair, Deadly Trickster Hybrid Talent: Rogue Tactics (Hybrid) Rogue Tactics (Hybrid): Brutal Scoundrel (Hybrid) Background: Society - Poor, Occupation - Mariner, Blademaster, Pivotal Event - You Die, Recent Life - Valued Prisoner, Recent Life - Mercenary Work (Acrobatics class skill) FINAL ABILITY SCORES Str 23, Con 12, Dex 25, Int 14, Wis 10, Cha 14. STARTING ABILITY SCORES Str 16, Con 10, Dex 16, Int 12, Wis 8, Cha 12. AC: 39 Fort: 42 Reflex: 43 Will: 37 HP: 165 Surges: 8 Surge Value: 41 TRAINED SKILLS Acrobatics +25, Bluff +20, Insight +18, Perception +18, Intimidate +20, Athletics +24 UNTRAINED SKILLS Arcana +15, Diplomacy +19, Dungeoneering +13, Endurance +14, Heal +13, History +15, Nature +13, Religion +15, Stealth +20, Streetwise +15, Thievery +20 FEATS Human: Hybrid Talent Level 1: Weapon Proficiency (Rapier)Level 2: Flash of the Blade Level 4: Unarmored Agility Level 6: Exotic Fighting Style Level 8: Irrefutable Blade Level 10: Toughness Level 11: Action Recovery Level 12: Persistent Threat Level 14: Weapon Focus (Light Blade) Level 16: Weapon Expertise (Light Blade) Level 18: Frantic Recovery Level 20: Bloody Tenacity Level 21: Robust Defenses Level 22: Epic Fortitude Level 24: Epic Reflexes Level 26: Epic Will POWERS Bonus At-Will Power: Disheartening Strike Hybrid at-will 1: Duelist's Flurry Hybrid at-will 1: Sure Strike Hybrid encounter 1: One-Two Punch Hybrid daily 1: Villain's Menace Hybrid utility 2: Pass Forward Hybrid encounter 3: Probing Attack Hybrid daily 5: Duelist's Demand Hybrid utility 6: Nimble Climb Hybrid encounter 7: Dismaying Slash Hybrid daily 9: Knockout Hybrid utility 10: Incredible Stride Hybrid encounter 13: Unbalancing Attack (replaces One-Two Punch) Hybrid daily 15: Unerring Blow (replaces Villain's Menace) Hybrid utility 16: Twisting Escape Hybrid encounter 17: Exorcism of Steel (replaces Probing Attack) Hybrid daily 19: Feinting Flurry (replaces Duelist's Demand) Hybrid utility 22: No Surrender Hybrid encounter 23: Death Dance (replaces Dismaying Slash) Hybrid daily 25: Fighter's Resurgence (replaces Unerring Blow) ITEMS Quicksilver Blade Rapier +1, Starweave Armor, Bracers of Tactical Blows (paragon tier), Cat Paws (paragon tier), Baldric of Valor (epic tier), Ring of Agile Thought (paragon tier), Ring of Action Reversal (paragon tier), Quickstride Boots (paragon tier), Circlet of Continuity (paragon tier), Dice of Auspicious Fortune (paragon tier) Copy to Clipboard and Press the Import Button on the Summary TabMiracle Max - Level 8Show ====== Created Using Wizards of the Coast D&D Character Builder ======Miracle Max, level 8 Dwarf, Cleric Build: Shielding Cleric Background: Disgraced, Divinely Inspired, Sage, Surgeon (+2 to Insight) FINAL ABILITY SCORES Str 8, Con 13, Dex 10, Int 10, Wis 21, Cha 18. STARTING ABILITY SCORES Str 8, Con 11, Dex 10, Int 10, Wis 17, Cha 16. AC: 15 Fort: 16 Reflex: 15 Will: 22 HP: 60 Surges: 8 Surge Value: 15 TRAINED SKILLS Religion +9, Insight +16, Heal +14, Diplomacy +13 UNTRAINED SKILLS Acrobatics +4, Arcana +4, Bluff +8, Dungeoneering +11, Endurance +7, History +4, Intimidate +8, Nature +9, Perception +9, Stealth +4, Streetwise +8, Thievery +4, Athletics +3 FEATS Cleric: Ritual Caster Level 1: Pacifist Healer Level 2: Healer's Implement Level 4: Pacifist's Reward Level 6: Shielding Word Level 8: Defensive Healing Word POWERS Channel Divinity: Healer's Mercy Cleric at-will 1: Astral Seal Cleric at-will 1: Gaze of Defiance Cleric encounter 1: Prophetic Guidance Cleric daily 1: Beacon of Hope Cleric utility 2: Healer's Gift Cleric encounter 3: Command Cleric daily 5: Consecrated GroundCleric utility 6: HaggleCleric encounter 7: Denunciation ITEMSRitual Book, Cloth Armor (Basic Clothing)RITUALSGentle Repose, Raise Dead Copy to Clipboard and Press the Import Button on the Summary Tab
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