Results for tag: review
Posted by: Webster on Feb 23, 2013 at 05:31:37 AM
1998 saw the release of Alternity, a Science Fiction Roleplaying game from Wizards of the Coast under the TSR banner. While the cover says "Science fiction", it's interesting to note the inside cover page states "Rules for modern to far-future roleplaying games."
When it came out, it had the highest price point for an RPG to that date. At $29.99 each for the PHB and the Gamemaster's Guide, the books were also the most colorful. The production value is very high for the core books.
Alternity can be seen as a pre-cursor to d20 and even d20 Modern, (the latter which would include story elements, characters and settings from Alternity.)
The dice system for skill checks and such was a bit funky. You rolled a control die of d20, and then added or subtracted a situational die. The problem with the...
Posted by: Webster on Jul 14, 2012 at 03:42:56 AM
If my 2e review seemed a bit on the light side, it was. I never really played FR in 2nd edition, although I did pick up a few FR themed products. Adventures, or Aurora's Whole Realms Catalog, and Volo Guides. The original FR boxed set suited me just fine for any FR setting needs for me, but I picked up the 2e boxed set more to have a "complete" collection. (Even though I wasn't trying to complete all the games.) Indeed, I had picked that set up long after I had all my Planescape materials. (I seem to recall picking it up as an "accessory" for Planescape- Faerun is another world to explore from Sigil.)
I did play 3e FR a little bit, but I have to say of all the editions (including 4e), I like the 3e FR campaign setting book the best.
The big draw for me is two fold. First, there's the trade...
Posted by: Webster on Jul 1, 2012 at 04:16:15 AM
Although my grey FR boxed set has been crushed, I can still sit it next to the 2nd edition Forgotten Realms Campaign Setting box and see that the 2nd edition box is twice as thick. And it certainly is loaded with goodies.
The look and feel of the books are different than the previous version. For starters, the pages are white with black text. There is also a splash of color. Not full color but dark blue is used for the headings, and the pattern at the top of every page. Sidebards are shaded blue. Back then, having any color at all was a big deal, as most RPG books were nothing but black and white. The color gave the books personality.
The first book is the 128 page "A Grand Tour Of The Realms", and it follows the tradition of the 1st edition's Cyclopedia, but the Grand Tour does so...
Posted by: Webster on Jun 2, 2012 at 05:26:29 AM
In the old red box D&D set, page 46 of the Dungeon Master's Rulebook is a set of instructions on how to build a good dungeon. Step 1 is "Choose a Scenario." There's a short list of scenerios to choose from.
Exploring the unknown.
The party is hired to map uknown territory. The area might onece have been familiar but is now overrun or destroyed. A strange power might mysteriously appear overnight in a familiar area...
Investigating an enemy outpost.
The enemies (Possibly Chaotic monsters) are invading the Realm of Man. The characters must enter an enemy outpost, find the strengths and plans of the invaders, and destroy them if possile.
The party is scouting an old village before permenent settlers move in. The ruins may have been overrun by a certain type of monster, who must...
Posted by: Webster on Dec 17, 2011 at 02:23:56 AM
Many of my older editon D&D books are turning yellow. The edges of the pages look rather nasty, which bothers me to no end because I was always so careful with my books. I'd always make sure my hands were washed before handling them. (Similar in look to the 3rd edition Forgotten Realms books. Which I'm glad THOSE books already look like that. I won't freak out as much because I recall the pristine white my books all used to be like.
One book however, has gone completely yellow. I suspect it's from the type of paper it was printed on. While I would like another clean new copy to keep in a plastic bag, the yellowing effect actually adds to the product.
The Forgotten Realms accessory Aurora's Whole Realms Catalogue.
The idea for this book came up at a game table. The authors were playing in ...