Medium natural humanoid XP 125
Initiative +6 Senses Perception +2; low-light vision
HP 37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6
Quarterstaff (standard, at-will) Weapon
+4 vs AC; 1d8+6 damage (crit. +1d6).
Dragon’s Tail (at-will, standard action) Full Discipline, Implement, Psionic
Melee touch Target: One creature
Attack: +5 vs. Fortitude Hit: 1d6+9 damage, and target is slide one square adjacent to Roaring Razorclaw and prone. While target is prone by this power Roaring Razorclaw has +2 to all defense against until the start of his turn.
Memory Hole (At-Will, Standard Action) Augmentable, Implement, Psionic, Psychic
Ranged 10 Target: One creature
Attack: +5 vs. Will Hit: 1d6 + 9 modifier psychic damage, and Roaring Razorclaw become invisible to target and has +2 to all defense against target’s attack until the start of your next turn.
Augmented Memory Hole (encounter, standard Action) Augmentable, Implement, Psionic, Psychic
Range: Area burst 1 within 10 squares
Attack: +5 vs. Will Target: Each creature in the burst
Hit: 2d6 + Intelligence modifier psychic damage, and Roaring Razorclaw become invisible to the target until the start of his next turn.
Psionic Roar (encounter, standard action 
Implement, Psionic, ThunderClose blast 3 Target: Each creature in the blast
Attack: +5 vs. Fortitude Hit: 2d10 + 9 damage and the target is push to the nearest unoccupied square outside the blast.
Effect: The target is deafened as well as takes a -2 penalty to saving throws against ongoing damage until the end of the encounter.Roaring Razorclaw has +2 to all defense against target’s attack until the end of the encounter
Miss: Half damage, and you push the target 1 square.
Razorclaw Shifting (minor; usable only while bloodied; encounter)
Until the end of the encounter, the Roaring Razorclaw’s speed increases by 2 and it gains a +1 bonus to AC and Reflex.
Alignment Chaotic Unaligned Languages Common, Goblin
Skills Perception +8, Insight +8, Diplomacy +5, Acrobatics +6, Stealth +6,
Str 10 (+1) Dex 17 (+4) Wis 14 (+3)
Con 12 (+2) Int 16 (+4) Cha 08 (0)
Equipment: Cloth, Aversion staff +1
------------------------------------------------------------------------------------------
Ravening Razorclaw Level 2 Skirmisher
Medium natural humanoid XP 125
Initiative +6 Senses Perception +2; low-light vision
HP 37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6
Dragon’s tail (at-will, standard action) Full Discipline, Implement, Psionic
Melee touch Target: One creature
Attack: +5 vs. Fortitude Hit: 1d6+8 damage target is prone and it cannot shift until the start of Ravening Razorclaw next turn.
Dishearten (At-Will, Standard Action) Augmentable, Implement, Psionic, Psychic
Area burst 1 within 10 squares Primary Target One creature.
Primary Attack: +5 vs. Will, Hit: 1d6+8. The target takes a –2 penalty to attack rolls until the end of your next turn and it cannot shift until the start of your next turn.
Secondary Target: Each creature in the burst besides primary target.
Attack: +5 vs. Will Hit: 1d6+4 psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn.
Augmented Dishearten (At-Will, Standard Action) Augmentable, Implement, Psionic, Psychic
Area burst 1 within 10 squares Primary Target One creature.
Primary Attack: +5 vs. Will, Hit: 2d6+8. The target takes a –2 penalty to attack rolls until the end of your next turn and it cannot shift until the start of your next turn.
Secondary Target: Each creature in the burst besides primary target.
Attack: +5 vs. Will Hit: 2d6 + 4, and the target takes a -2 penalty to attack rolls
Ravening Thought (encounter; standard action) Implement, Psionic, Psychic
Ranged 10 Primary Target: One creature
Primary Attack: +5 vs. Will Hit: 2d6+8 psychic damage, and ongoing 5 psychic damage (save ends) and until the end of the encounter target takes a -2 penalty to saving throws against ongoing damage. Make a secondary attack.
Miss: Half damage, ongoing 3 psychic damage and until the end of the encounter target takes a -2 penalty to saving throws against ongoing damage. Make a secondary attack. (save ends).
Secondary Target: Each enemy adjacent to the primary target
Secondary Attack: +5vs. Will Hit: 1d6+4 modifier psychic damage, and ongoing 5 psychic damage (save ends) and until the end of the encounter target takes a -2 penalty to saving throws against ongoing damage and -1 to attak rolls against.this ravening razorclaw.
Frustrating Recovery (encounter, Free Action.)
Trigger: An enemy within 5 squares of Ravening Razorclaw saves against ongoing damage. Effect: The triggering enemy instead fails the saving throw.
Swift Razorclaw (immediate interrupt, triggerable during enemy’s turn and that enemy moves within to two squares of; encounter)
Ravening Razorclaw shifts 3 squares.
oRazorclaw Shifting (minor; usable only while bloodied; encounter)
Until the end of the encounter, the Ravening Razorclaw’s speed increases by 2 and it gains a +1 bonus to AC and Reflex.
Alignment Chaotic Unaligned Languages Common, Goblin
Skills Perception +8, Insight +8, Diplomacy +5, Acrobatics +6, Stealth +6,
Str 10 (+1) Dex 17 (+4) Wis 10 (+1)
Con 12 (+2) Int 16 (+4) Cha 12 (+2)
Equipment: Cloth, Orb of Frustrating Recovery +1 .
====== Created Using Wizards of the Coast D&D Character Builder ======
Twin, level 1
Razorclaw Shifter, Monk/Psion
Monastic Tradition (Hybrid) Option: Stone Fist (Hybrid)
Hybrid Monk Option: Hybrid Monk Fortitude
Discipline Focus (Hybrid) Option: Telepathy Focus (Hybrid)
Psionic Augmentation (Hybrid) Option: Hybrid Power Point Option
Inherent Bonuses
Eldeen Reaches (+2 to Nature)
Theme: Hordelands Nomad
FINAL ABILITY SCORES
STR 14, CON 13, DEX 16, INT 16, WIS 12, CHA 8
STARTING ABILITY SCORES
STR 14, CON 13, DEX 14, INT 16, WIS 10, CHA 8
AC: 16 Fort: 13 Ref: 13 Will: 12
HP: 25 Surges: 7 Surge Value: 6
TRAINED SKILLS
Insight +6, Perception +6, Stealth +10
UNTRAINED SKILLS
Acrobatics +5, Arcana +3, Athletics +2, Bluff –1, Diplomacy –1, Dungeoneering +1, Endurance +1, Heal +1, History +3, Intimidate –1, Nature +3, Religion +3, Streetwise –1, Thievery +3
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Razorclaw Shifter Racial Power: Razorclaw Shifting
Monk Feature: Stone Fist Flurry of Blows
Psion Feature: Send Thoughts
Monk Attack 1: Dragon's Tail
Psion Attack 1: Memory Hole
Cleric Attack 1: Shield Bearer
Monk Attack 1: Cacophonous Shout
FEATS
Mounted Combat
Level 1: Unarmored Agility
ITEMS
Adventurer's Kit
Climber's Kit
Dire Wolf
Daggers x3
Psychokinetic Quarterstaff +1 w/ Siberys Shard of the Mage x1
Shaper's Cloth Armor (Basic Clothing) +1 x1
Shortbow w/ quiver of 20 Arrows
Sling x1 w/ pouch of Sling Bullets x20
====== End ======
1x Dire Wolf Level 1 skimirsher
Large natural beast (mount) XP 100
| HP 42; Bloodied 21 | Initiative +5 |
| AC 18, Fortitude 17, Reflex 16, Will 15 | Perception+7 |
| Speed 8 | Low-light vision |
The wolf has combat advantage against any enemy that is adjacent to two or more of the wolf’s allies.
Pack Hunter (mount)
The wolf’s rider has combat advantage against any enemy that is adjacent to one of the rider’s allies other than the wolf.
Standard Actions
Bite At-Will
Attack: Melee 1 (one creature); +6 vs. AC
Hit: 1d10 + 3 damage, or 2d10 +3 against a prone target. The target falls prone if the wolf has combat advantage against it.
Alignment unaligned Languages -
Str 19 (+4) Dex 16 (+3)
14 (+2)
Con 19 (+4) Int 5 (-2) Cha 11 (+0)
Equipment: Saddle,
====== Created Using Wizards of the Coast D&D Character Builder ======
Ed, level 1
Human, Cleric (Templar)
Cleric Option: Battle Cleric's Lore
Versatile Expertise Option: Versatile Expertise (Bow)
Versatile Expertise Option: Versatile Expertise (Holy Symbol)
Human Power Selection Option: Bonus At-Will Power
Inherent Bonuses
Birth - Blessed (+2 to Insight)
Theme: Ordained Priest
FINAL ABILITY SCORES
STR 11, CON 11, DEX 16, INT 8, WIS 18, CHA 12
STARTING ABILITY SCORES
STR 11, CON 11, DEX 16, INT 8, WIS 16, CHA 12
AC: 19 Fort: 11 Ref: 14 Will: 17
HP: 23 Surges: 7 Surge Value: 5
TRAINED SKILLS
Diplomacy +6, Heal +9, History +4, Insight +11, Religion +4
UNTRAINED SKILLS
Acrobatics +3, Arcana –1, Athletics +0, Bluff +1, Dungeoneering +4, Endurance +0, Intimidate +1, Nature +4, Perception +4, Stealth +3, Streetwise +1, Thievery +3
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ordained Priest Attack: Shining Symbol
Cleric Utility: Favor of the Gods
Cleric Feature: Healer's Mercy
Cleric Utility: Healing Word
Cleric Attack 1: Astral Seal
Cleric Attack 1: Lance of Faith
Cleric Attack 1: Silvery Arrow
Cleric Attack 1: Shield Bearer
Cleric Attack 1: Guardian of Faith
FEATS
Level 1: Weapon Proficiency (Greatbow)
Level 1: Ritual Caster
Level 1: Versatile Expertise
ITEMS
Dagger
Climber's Kit
Adventurer's Kit
Ritual Book
Arcane Mark
Gentle Repose
Symbol of Divinity +1 x1
Scale Armor x1
Point Blank Greatbow +1 w/Siberys Shard of Radiance x1
Quarterstaff
Arrows
Riding Horse
====== End ======
====== Created Using Wizards of the Coast D&D Character Builder ======
Etienna Of The Thorns, level 1
Gnome, Rogue/Wizard
Arcane Implement Proficiency Option: Arcane Implement Proficiency (light blade group)
Inherent Bonuses
Orien Smuggler (+2 to Stealth)
Theme: Wild Hunt Rider
FINAL ABILITY SCORES
STR 15, CON 11, DEX 16, INT 18, WIS 10, CHA 8
STARTING ABILITY SCORES
STR 15, CON 11, DEX 14, INT 16, WIS 10, CHA 8
AC: 16 Fort: 12 Ref: 16 Will: 11
HP: 22 Surges: 6 Surge Value: 5
TRAINED SKILLS
Acrobatics +9, Arcana +10, Perception +5, Stealth +13, Streetwise +4
UNTRAINED SKILLS
Athletics +2, Bluff –1, Diplomacy –1, Dungeoneering +0, Endurance +0, Heal +0, History +3, Insight +0, Intimidate –1, Nature +0, Religion +3, Thievery +4
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Gnome Racial Power: Fade Away
Wizard Utility: Ghost Sound
Wizard Utility: Prestidigitation
Wizard Utility: Spook
Wizard Utility: Mage Hand
Wizard Utility: Suggestion
Wizard Attack 1: Thunderwave
Rogue Attack 1: Gloaming Cut
Wizard Attack 1: Force Orb
Rogue Attack 1: Hounding Assault
FEATS
Level 1: Arcane Implement Proficiency
ITEMS
Dagger x12
Belt x2
Climber's Kit
Adventurer's Kit
Bloodthread Cloth Armor (Basic Clothing) +1 x1
Rhythm Resonating Dagger +1 w/Siberys Shard of the Mage x1
Riding Horse
====== End ======
====== Created Using Wizards of the Coast D&D Character Builder ======
Khashana, level 1
Kalashtar, Warlord (Marshal)
Build: Insightful Warlord
Warlord Option: Canny Leader
Commanding Presence Option: Insightful Presence
Kalashtar Option: Endurance Bonus
Inherent Bonuses, House Vadalis
Refugee (Eberron Player's Guide) (+2 to Endurance)
Theme: Hordelands Nomad
FINAL ABILITY SCORES
STR 18, CON 12, DEX 10, INT 14, WIS 8, CHA 14
STARTING ABILITY SCORES
STR 18, CON 12, DEX 10, INT 12, WIS 8, CHA 12
AC: 18 Fort: 15 Ref: 12 Will: 13
HP: 24 Surges: 8 Surge Value: 6
TRAINED SKILLS
Athletics +8, Diplomacy +7, Heal +4, History +7
UNTRAINED SKILLS
Acrobatics –1, Arcana +2, Bluff +2, Dungeoneering –1, Endurance +4, Insight +3, Intimidate +2, Nature –1, Perception +1, Religion +2, Stealth –1, Streetwise +2, Thievery –1
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Kalashtar Racial Power: Bastion of Mental Clarity
Warlord Feature: Inspiring Word
Warlord Attack 1: Intuitive Strike
Warlord Attack 1: Commander's Strike
Warlord Attack 1: Powerful Warning
Warlord Attack 1: Bastion of Defense
FEATS
Mounted Combat
Level 1: Weapon Proficiency (Cutting wheel)
ITEMS
Vanguard Cutting wheel +1 x1
Hero's Chainmail +1 x1
Eberron Shard of Ruin (heroic tier)
Adventurer's Kit
Climber's Kit
Spear x1
Handaxe
Wrist razors
Riding Horse
====== End ======
====== Created Using Wizards of the Coast D&D Character Builder ======
Warryn Zant, level 1
Gnome, Ardent/Battlemind
Ardent Mantle (Hybrid) Option: Mantle of Elation (Hybrid)
Hybrid Ardent Option: Hybrid Ardent Fortitude
Hybrid Talent Option: Battlemind Armor Proficiency
Inherent Bonuses
Zilargo (+2 to Insight)
Theme: Guardian
FINAL ABILITY SCORES
STR 12, CON 16, DEX 8, INT 12, WIS 12, CHA 18
STARTING ABILITY SCORES
STR 12, CON 16, DEX 8, INT 10, WIS 12, CHA 16
AC: 19 Fort: 15 Ref: 13 Will: 16
HP: 29 Surges: 11 Surge Value: 7
TRAINED SKILLS
Diplomacy +9, Insight +8, Streetwise +9
UNTRAINED SKILLS
Acrobatics –1, Arcana +3, Athletics +1, Bluff +4, Dungeoneering +1, Endurance +3, Heal +1, History +1, Intimidate +4, Nature +1, Perception +2, Religion +1, Stealth +1, Thievery –1
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Guardian Attack: Guardian's Counter
Gnome Racial Power: Fade Away
Wizard Utility: Ghost Sound
Ardent Feature: Ardent Surge
Battlemind Feature: Battlemind's Demand
Battlemind Feature: Mind Spike
Ardent Attack 1: Intent Laid Bare
Battlemind Attack 1: Conductive Defense
Battlemind Attack 1: Living Fortress
FEATS
Level 1: Hybrid Talent
ITEMS
Ghost Dance Rapier +1 w/Eberron Shard Of Lightning x1
Martyr's Scale Armor +1 x1
Heavy Shield x1
Widow's knife
Adventurer's Kit
Trail Rations
Riding Horse
====== End ===
====== Created Using Wizards of the Coast D&D Character Builder ======
Yawa-gib, level 1
Wild Elf, Avenger/Monk
Hybrid Avenger Option: Hybrid Avenger Fortitude
Monastic Tradition (Hybrid) Option: Centered Breath (Hybrid)
Hybrid Monk Option: Hybrid Monk Fortitude
Versatile Expertise Option: Versatile Expertise (Spear)
Versatile Expertise Option: Versatile Expertise (Holy Symbol)
Inherent Bonuses, House Vadalis
Elf - Fey Ally (Arcana class skill)
Theme: Seer
FINAL ABILITY SCORES
STR 8, CON 13, DEX 19, INT 10, WIS 19, CHA 11
STARTING ABILITY SCORES
STR 8, CON 13, DEX 16, INT 10, WIS 16, CHA 11
AC: 20 Fort: 16 Ref: 17 Will: 17
HP: 46 Surges: 8 Surge Value: 11
TRAINED SKILLS
Arcana +5, Diplomacy +5, Religion +5
UNTRAINED SKILLS
Acrobatics +4, Athletics -1, Bluff +2, Dungeoneering +4, Endurance +1, Heal +4, History +0, Insight +6, Intimidate +0, Nature +6, Perception +6, Stealth +4, Streetwise +0, Thievery +4
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Seer Utility: Cast Fortune
Elf Racial Power: Elven Accuracy
Avenger Feature: Oath of Enmity
Monk Feature: Centered Flurry of Blows
Avenger Attack 1: Focused Fury
Monk Attack 1: Dragon's Tail
Avenger Attack 1: Angelic Alacrity
Monk Attack 1: Spinning Leopard Maneuver
Avenger Attack 1: Temple of Light
FEATS
Level 1: Versatile Expertise
ITEMS
Dagger x2
Climber's Kit
Adventurer's Kit
Longspear of Oaths Fulfilled +1 w/Siberys Shard of Radiance.
Wrist razor x2
Shuriken x10
Bloodthread Cloth Armor (Basic Clothing) +1 x1
====== End ======[/sblock]
