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    • VNV_Nation posted to VoyRager's forum thread on the The Players' Vault group.

      March 13, 2012 at 8:16pm
      2 people like this forum thread.
    • VNV_Nation posted to VoyRager's forum thread on the The Players' Vault group.

      March 1, 2012 at 12:00am
      1 person likes this forum thread.
    • VNV_Nation posted to EDTA's forum thread on the Play By Post Haven group.

      February 25, 2012 at 10:32am
    • VNV_Nation uploaded a new photo.

      February 22, 2012 at 10:31pm
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    • VNV_Nation posted a new blog post.

      Characters you will never run, but should.
      So I was talking to a fellow DM and I asked him "are their any characters you...
      February 16, 2012 at 6:48pm
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      1 person likes this blog post.

      Name Of Movie Is "Apocalyptic"


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      March 13, 2012 8:01 PM PDT
    • VNV_Nation posted to VoyRager's forum thread on the The Players' Vault group.

      Forum Topic: Character Sheets
      February 3, 2012 at 3:34pm
    • VNV_Nation posted to Vobeskhan's forum thread on the The new DM's Group group.

      January 26, 2012 at 7:21pm
    • VNV_Nation added a comment to _NewbieDM_'s blog post on the The new DM's Group group.

      Trying to set up a good assassination plot
      As a new DM i'm not quite sure how to plan this out. In my most recent meet,...
      January 26, 2012 at 3:32pm
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      To quote one of my favorite video games "An assassin is a weapon. A weapon doesn't choose who to kill. The person wielding it does." Make your assassin as cool/creepy/weird as you want but, the reason for him to be after the character needs just as much if not MORE work. Try this: your former assassin character has a contract on him for leaving the assassin's guild. The PCs are just in the way. In the process of defending your assassin character, the PCs get their own contracts put on them.
      January 21, 2012 6:38 PM PST
      The scariest monsters I ever created was a palace guard that never spoke, had no eyes, and yet somehow seemed able to communicate with each other (imagine pyramid head from silent hill). It turns out my players were so frightened because they didn't know anything about them (and none of my players knew anything about silent hill). They were a mystery and to experienced players who usually know the monsters, it bothered them. You don't need to created a powerful monster as you just need to...

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      January 26, 2012 1:32 PM PST
    • VNV_Nation added a comment to _NewbieDM_'s blog post on the The new DM's Group group.

      How do I make a good Prophecy?
      I've finally got to a point with my players where I can start a "Save the...
      January 26, 2012 at 3:22pm
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      if ..1.. Continues/start to/the ..2..ing the/of/at ...3... the gods alert us that ...4...... will fall upon .5.....
      1 - Person, cult, realities
      2 - some action (mine, evoke, interfer)
      3 - some random fact(to deep in the east of ... valley or the creatures to strong)
      4 - some deep **** that u will like. cthulhu will take his dump or similars
      5 - location, comunity, etnics, or everyone
      after the phrase is done. Do the thinking and dont live nothig to "it's magic...


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      January 25, 2012 6:15 PM PST
      My opinion would be to pull a nostradamus. His predictions seemed pretty accurate...after they happened. And many people link them to certain events and it does seem unusually connected but his predictions were vague enough that they were useless to use before the events happened.
      Maybe you could drop some legends and lore like that that would cause a stir. Everyone begins to see some similarities with them and your characters for example.
      your paladin and so-and-so the pious, warrior...


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      January 26, 2012 1:22 PM PST
    • VNV_Nation updated their profile.

      January 26, 2012 at 3:12pm
    • uploaded a new photo.

      January 25, 2012 at 10:38pm
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    • Aldarin21 voted in the poll, "What Type of Monster Should Be Featured in the First Playtest?".

      January 9, 2012 at 3:39pm
      12 people like this poll.

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    About Me

      About Me: A 20 year old DM and player, I greatly love D&D for the role playing qualities and creativity. Other than this its jujitsu. (i'm one of those athletic nerds that nobody likes.)
      Wizard Book Lines:
      Dark Sun
      Eberron
      Forgotten Realms
      My Games:
      Dungeons & Dragons

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