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    • Uziels_Chosen shared an article.

      February 27, 2012 at 10:06am
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      1 person likes this external article.
      How about an ability similar to the clerical way of "memorizing" spells? An invoker can memorize a bunch of spells, but burn them for a fireball spell, similar to how a positive aligned cleric can burn (substitute) a bless for a cure light wounds. This allows for more flexibility than a straight vacian system, and allows for more utilitarian spells to be memorized without withholding combat effectiveness. You could go more of an opposite route with a utilitarian specialty memorizing combat...

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      April 15, 2012 9:04 PM PDT
      How about improvised magic as an option? This should be less powerful than planned magic. It is costed based upon the liklihood of the effect. Things that are likely anyway are easy and strange things are expensive. Maelstrom and GURPS both feature concepts like it. Examples are given for the most common cases (ie. iconic spells) and perhaps combat magic (which must be faster to draw upon both for the player and the character) must be of the pre-baked libraries (Vancian or Powers).
      1 person likes this discussion post.
      April 18, 2012 10:01 AM PDT
    • Uziels_Chosen shared an article.

      February 22, 2012 at 2:47pm
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      I know that this will likely be ignored (since I'm late to respond), but I have to comment. MC said: "As a fan of high-level play across the editions, I've never agreed fully with the idea that the game breaks down." He then went on to explain what he meant, but I think he fails to acknowledge what *I* mean when I say that the game breaks down. I think that the rules begin to apply less and less, that special extra-rule challenges come up more an more, and that hand waiving abounds as PC...

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      February 28, 2012 6:46 AM PST
      As long as EVERY STYLE OF PLAY at EVERY LEVEL/tier is completely OPTIONAL and NOT HARDCODED in the rules, I'm happy with it.
      Some examples (from D&D 3.0/.5-Play):
      - We once did some "resistance against the evil kingdom"-type of play with level one characters, which had much of the elements I would expect from the "have your own castle"-game. (we built a camp in the woods and started to recruit rebels from the other outcasts), but no one took the leadership feat or a "have your own...


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      1 person likes this discussion post.
      March 3, 2012 7:34 AM PST
    • Uziels_Chosen shared an article.

      February 15, 2012 at 8:43am
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      yes, everyone is entitled to their opinion, HOWEVER, not every opinion belongs in every discussion. If the premise of the discussion is not involved with your opinion, then all you do is waste your time, and the time of the readers in regards to the forum by expressing said opinion here. Repetitive behavior in such a manner is really the definition of insanity, afterall. Not only that, but threadjacking to unrelated opinions is generally a mark of rudeness and lower than average intelligence....

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      March 12, 2012 7:05 AM PDT
      Not to be overly contradictory, but I actually find Healing Surges and Action Points to be two of the big triumphs of 4e. Healing surges in combat must be triggered by powers, and represent the body's ability to sustain healing. Their internal reserve. Anyone can't just use them, they get 1 2nd Wind, and after that, must rely on powers or magic items, just like other editions. The real advantage of Healing Surges came in the between encounters area, when you could heal up without expending...

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      2 people like this discussion post.
      March 12, 2012 7:11 AM PDT
    • Uziels_Chosen shared an article.

      February 13, 2012 at 3:46pm
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      Secondary Splat content has already always been optional...as is any rule in D&D anyway.
      I use Crit/fumble rules, but I color My fumbles by making a player or Me, back up the fumble with a 2nd d20 roll. On a 20, its just a miss and end of turn, 6-19 you grant combat advantage and end of turn, also Miss effects don't go off that normally would, on a 2-5 a 'Bad effect' happens such as dropped weapon, bow string breaks, chance to hit an ally instead, and on another 1, something "Really...


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      March 3, 2012 9:16 AM PST
      This so old you might not be coming back to "check for input", but on the topic of weapon type vs. armor type you could break AC into 3 different ratings: piercing AC, blunt AC, and Slashing AC. If you wanted to...
      It would be like the list of defenses, one of the few things I loved about 4th ed PCs. Although I think there should be a defense or save connected to each ability score, and the save derived from INT should be used vs. illusions (which would be a little like 2nd ed. where...


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      June 14, 2012 12:59 PM PDT
    • Uziels_Chosen shared an article.

      February 9, 2012 at 11:15am
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      no-one actually likes fourth edition that has played any of the previous editions.
      March 6, 2012 2:18 PM PST
      Completely untrue. I have played all the editions and I like 4th edition quite a lot. My favorite edition is probably still 3.5, though I play a lot more 4e these days, along with non-WOTC games (Savage Worlds most prominently among them).
      1 person likes this discussion post.
      April 10, 2012 7:12 AM PDT
    • Uziels_Chosen shared an article.

      February 1, 2012 at 8:32am
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      I've been gaming since 1980, and I've been DM-ing a Nentir Vale campaign for about 10 months. I have to say that, over all, I really enjoy 4th edition. The combats are fast-paced, entertaining, and often surprising. Because the powers are on the character sheet, I have NEVER had to pause my game to look up a rule (unlike 3.0/3.5).
      I do, however, have some distinctive concerns - First, 4.0 artwork in many cases is cartoonish and childish. (2nd ed had some great artwork.) When the head...


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      3 people like this discussion post.
      February 25, 2012 11:48 AM PST
      I agree with all of this up until when you discuss 4th edition. When you released 4th ed, the game didn't radically change, people kept playing the old editions. Both of my groups attempted to play 4th, we played for over a year trying to force ourselves to like it.
      It was unbalanced, and unflavored. In the interest of streamlining, you made every class feel the same. By crapping out dozens of sourcebooks within the first year and a half, you made things unbalanced.
      please do us all a...


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      March 6, 2012 2:12 PM PST
    • Uziels_Chosen shared an article.

      January 25, 2012 at 11:13am
    • Uziels_Chosen shared an article.

      January 10, 2012 at 12:44pm
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      Lots and lots of people love 4E. Actually, much of the modern fan-base for D&D is 4E players.
      Lots and lots of people hate 3.5.
      You're preferences are not everyone's. Sorry.


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      1 person likes this discussion post.
      April 22, 2013 10:20 AM PDT
      Relax. Stress is bad for you.
      April 22, 2013 10:21 AM PDT
    • Uziels_Chosen shared an article.

      December 23, 2011 at 8:52am
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      Gary Gygax said he learned a lot from the 3rd edition DMG. (Sorry I left out those words, making my point unclear.)
      January 12, 2012 5:13 AM PST
      More on realism...
      Let me say that I once ran a seminar at GEN CON called "What's Wrong with '3E'". My goal was to bring fans of 2nd edition and 3rd edition together for a great debate, to see if we could iron out what should be changed for a 4th edition. Sean Reynolds was there, and I remember him saying my point about gold and magic items was good (I made that point, and invited the audience to make theirs, and I wrote on a easel-pad people's ideas for what was wrong, and right, about...


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      1 person likes this discussion post.
      January 12, 2012 5:39 AM PST

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