| Armor | Cost | AC bonus | max | Armor Damage Red.(1) | Disadvantages | Weight | ||||
| dex | slash. | pierc. | bludg. | mov | agility(2) | stealth | ||||
| Light Armor | ||||||||||
| Padded | 5 gp | 0 | — | — | — | 2 | — | — | — | 10 lb. |
| Leather | 10 gp | 1 | — | — | — | — | — | — | — | 15 lb. |
| Studded leather | 25 gp | 1 | — | 1 | 1 | 1 | — | — | — | 20 lb. |
| Chain shirt | 100 gp | 1 | — | 2 | 2 | 2 | — | — | — | 25 lb. |
| Medium Armor | ||||||||||
| Hide | 15 gp | 1 | — | 1 | 1 | 1 | — | — | — | 25 lb. |
| Scale mail | 50 gp | 1 | — | 2 | 2 | 2 | — | — | — | 30 lb. |
| Chainmail | 150 gp | 2 | — | 2 | — | 2 | — | — | — | 40 lb. |
| Breastplate | 200 gp | 2 | — | 2 | 2 | 2 | — | — | disadv | 30 lb. |
| Heavy Armor | ||||||||||
| Splint mail | 200 gp | 3 | +2 | 2 | 2 | 2 | -5 ft | disadv | disadv | 45 lb. |
| Banded mail | 500 gp | 3 | +2 | 3 | 3 | 3 | -5 ft | — | disadv | 35 lb. |
| Half-plate | 600 gp | 3 | +1 | 6 | 6 | 6 | -5 ft | disadv | disadv | 50 lb. |
| Full plate | 1500 gp | 4 | +1 | 7 | 7 | 7 | -5 ft | disadv | disadv | 50 lb. |
| Shields | ||||||||||
| Buckler, steel | 15 gp | 1 | — | — | — | — | — | — | — | 2 lb. |
| Shield, light wooden | 3 gp | 1 | — | — | — | — | — | — | — | 5 lb. |
| Shield, light steel | 9 gp | 1 | — | — | — | — | — | — | — | 6 lb. |
| Shield, heavy wooden | 7 gp | 2 | — | — | — | — | — | — | disadv | 10 lb. |
| Shield, heavy steel | 20 gp | 2 | — | — | — | — | — | — | disadv | 15 lb. |
| Shield, tower. wooden | 30 gp | 3 | — | — | — | — | -5 ft | disadv | disadv | 45 lb. |
| Extras | ||||||||||
| Armor spikes | +50 gp | — | — | — | — | — | — | — | — | +10 lb. |
| Gauntlet, locked | 8 gp | — | — | — | — | — | — | — | — | +5 lb. |
| Shield Spikes | +10 gp | — | — | — | — | — | — | — | — | +5 lb. |
| 1) Armor Damage Reduction (ADR) some armor protect the wearer from some kind of damage: the item is subctracted from any single source of damage of the appropriate kind. ADR is cumulative with any other source of damage reduction, and this effect must to be calculated before eventual damage resistance. | ||||||||||
| 2) agility (disadvantage) some heavy armors penalize the movement of the wearer. This penalty applies to every skill that requires fredom of movement: athletic, balance, climb, escapism, sleigh of hand, swim, tumble. | ||||||||||
Utnapishtim
