Two-Weapon Fighting as a Bonus Action?

This week's L&L introduced the concept of "bonus actions," and today's Q&A confirmed that the second attack granted by two-weapon fighting will be a bonus action, and thus mutually...

Wed, 2/12/2014 - 9:32am Forum Thread

The Problem of Neutral (Alignment Houserules)

As of the final playtest packet, alignment has been relegated to a merely descriptive role, with no mechanical impact.  For me, that's fantastic.  However, I have some issues with alignment...

Sat, 1/25/2014 - 4:29pm Forum Thread

Feats and Specialties

A lot of discussion has been going back and forth on the pros and cons of bigger vs. smaller feats.  Here is the compromise I am hoping to see (or something along these lines).



Mon, 1/13/2014 - 1:56pm Forum Thread

HP as Defense, and "On-Hit" Effects

HP are your "scaling defense."  The devs have said that steadily increasing HP represents not only increased toughness, but also the ability to avoid being hit.  So your skill...

Tue, 10/22/2013 - 5:51am Forum Thread

Persistent Issues with Armor

Let me start by saying that I'm not here to debate the finer details of each armor type.  (Should Armor X get Stealth Disadvantage?  Should Armor Y get a Speed Penalty?)  This is a broader look at...

Tue, 10/15/2013 - 12:21am Forum Thread

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