this is an exercise in build optimization, I never expect to get the opportunity to play it but I have stayed away from the worst of the cheese factor win I could have put into it, the basic concept is a jack-of-all-trades, tough-as-nails/hard-to-kill (i.e. no exploitable combat weaknesses) sob of a commando who focuses on sniping (aiming) who is also a good leader/buffer (the buffing comes in through granting cover/improved cover, and maybe the safe zone or assault tactics talents)...
Ok I start work at a government lab in Albuquerque, New Mexico on Oct 19, 2009 (a little less than one month from the time of this writing). It's a big pay increase but I'll need it... I have to keep paying a mortgage in Buffalo, NY until I can sell my house and move my mother (whose not in good health) out to Albuquerque, NM. Selling my house, will probably happen late this year or in the first half of next year. I'm looking for a new star wars gaming group in Albuquerque, so if you live there and play Saga Edition (or want to play Saga Edition), please PM me.
quick draw double barreled blaster carbine cloaked, double trigger, scope, superior tech'ed for damage with attached grenade launcher, it looks like this (only with a double trigger on the blaster part)
the character, patient X, was part of an elite mercenary unit (he was probably around 5th or 6th level) for the separatist in a "train soldiers to be capable of taking onf jedi" program. Why would they use mercenaries, so that the soldiers would be outside the normal chain of command (a particular separatist leader was preparing for "the unlikely eventuality" of having to take down Count Dooku, just in case, for example, he ever betrayed them). Dooku found out about it and set the mercenary unit up to be ambushed by the republic on a mission.