My Players handbook only mentions Leader under the Warlords roles...But sometimes in legend and fiction we have arguably Warlords like Ulysses the archetypal archer warlord who are very much manipulators who bend their enemies to there ends (and its not about using the bow or for that matter caltrops and smoke bombs for control either - see a rogue about that). And that is the point this idea takes off from a theme its not about filling a grid slot, though what it accomplishes may well be adding some serious control to the Warlord
I love Knights (Arthur and Lancelot and Gawaine but also Charlemagne and Roland for the win) and based on the offerings of Essentials previews ... So Does the current D&D Development Team and they do it with a passion 2 of the the first 8 classes arguably target Knight archetypes... wow.
The Swordmage is a Favorite Class of Mine in some ways I like the default flavor of its powers so much it can make thinking of variants difficult but lets have a shot at breaking those imagination barriers? (contributions welcome)
The players handbook encourages players to visualize and describe the characters powers with a style that personalizes them. I started a thread on En-World hoping to get some help breaking mental blocks on visualizing some of the powers in more variable interesting and changing ways. Its a way to avoid perceptual spamming even when the mechanics don't always vary too much.
The latest D&D doesnt have official methods for disarming but it really is possible and the methods presented below only require minor amounts of buy in from your DM as they conform fairly close to the standard rules.
Some of the following caveats will affect and infect these methods.
On an earlier blog I mentioned hit points were one of the elements of D&D an abstraction which I didn't get or appreciate. It occured to me while defending the Say Yes philosophy in gaming that hit points represented the earliest form of ... saying "Yes, but... ". all the way back to Gygax or actually before that in war gaming... the title is hyperbole.
Perhaps your coming in to this cold? I will present my take on it.
I am responding to a feeling I have had which has been revived by D&D, not sure how valuable it will be to anyone but I find it wants to be said.
I find D&D to be a game about playing winners, no not about winning the game ... or even superior players sorry Gygax... but rather a game were the players vicariously experience the lives of characters who exploit their own greatest qualities as a part of a team of heroes fighting the good fight.