In the "reverse-earth" which we know as Oerth, World of the City of Greyhawk, the Frost Barbarians take inspiration from the Vikings of our world. So, in designing a home base - that is, a home village - for the players, I look to Viking culture for an idea of what should be there.
Of course, the needs of the party and game system also must be taken into account. From a very basic level, we need
* A leader of the village, possibly a mayor, but certainly a representative of the local (feudal?) lord
Once upon a time, four friends (including two brothers) began a campaign in the World of Greyhawk. That time was now a very long time ago - over twenty years in the world of men - but what those friends did in that time still affects events now.
Back in Keep on the Shadowfell, our group (and likely many others), rescued a small goblin from his fellows named Splug.
At this point, about three years later, the group is playing through Kingdom of Ghouls, are about 26th level, and Splug is still a member of the group. There are four players in the group, so Splug allows me to keep the encounters as they are and not scale them down (although I do so when one of the players can't make it).
I wasn't able to play BattleLore last night, but I did manage to play both Space Hulk and Advanced Squad Leader.
Space Hulk was a lot of fun. Randy and I were playing the second mission in the set, which requires the Space Marines to hold down two access points that the Genestealers are getting into the area. I sent three marines in one direction and the other two towards the other point.
I've recently been quite busy with tile-based games.
Space Hulk was the most expensive purchase of late (aus$165- oh, if the Aussie Dollar had only been stronger when they set their pricing!). I'm hoping to play it tonight for the second time. I'm not a miniature painter, but if any game wants me to paint the minis, it's BattleTech. Ok, Space Hulk is a close second.
T1: The Village of Hommlet was one of the original module (adventure) releases for the AD&D line. Prelude to the long-delayed T1-4: The Temple Of Elemental Evil, it has a reputation that speaks well of its quality, as well as its nature as one of the few early module releases that attempts to give you more of the world than merely a dungeon, as it also fleshed out your home base in some detail.