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sleypy
- Jun 2011 -
3535 Posts

Plot Development

I have been following a number of threads and people who have been talking about how mechanics in the game make it very easy to have a plot break down. While this is true I believe if you are going to have rigid plot lines the onus is on you, the DM, to make a plot more resilient to the game mechanics. The response to these has been that some tropes become impossible and preperation time becomes more time consuming.



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sleypy
- Jun 2011 -
3535 Posts

My Experiences with Homebrewing and 4e Adventure Modules

Hello again, I wanted to talk a little bit about what lead me to create the world I use the most when I DM. It is my home brew setting call Steadfast.

I broke my near 15 year fast from tabletop gaming by joining the Encounter Programs for 4e. I really enjoy Encounters and experience lead to me to try my hand at an adventure modules. The experience had mixed results.


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sleypy
- Jun 2011 -
3535 Posts

First Blog Post

Hello Community!

After spending most of my time lurking on the forums and reading blogs I finally get up enough nerve to make my first ever blog post!


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