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    • untimately shared an article.

      June 25, 2012 at 11:02pm
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      1 person likes this external article.
      Find and Remove Traps is in effect reverse engineering the trap. It's a logical process and should be an int based skill.
      August 6, 2012 9:25 AM PDT
      Yeah, it really feels like they're trying to wash out all 4e influence, when that isn't always good. The healing mechanics in 4e were far superior to any previous edition, and clerics being designed as glorified healing batteries that were pretty much necessary for the party to get anywhere was always bad design. Please don't revisit this mistake.
      August 12, 2012 6:04 PM PDT
    • untimately added a comment to WotC_Trevor's blog post on the DnD Next group.

      Feat Taxes and Bloat
      A while ago, I talked about feats and some of the pitfalls associated with...
      June 13, 2012 at 1:21pm
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      I, for once, would strongly disagree with "Let's focus back on roleplaying" opinion. I don't need rules and mechanics to roleplay. The most useless "rule" for me and mine is to let GM decide the outcome of some action. I mean, hey, I've been running games for years. I KNOW I can decide an outcome of any action, and I don't need a 40$ book to tell me that.
      What I want, in fact, is a system that would RELIEVE me of some of the decision making and let me focus on world-building and...


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      1 person likes this discussion post.
      July 22, 2012 10:15 AM PDT
      If feats are gone - and I can see the disadvantage with them. There is a Pathfinder player in one of groups that is called Cheese Wiz(ard) for a reason... What will replace them? How do you distinquish your character? Themes could go a long way on that, so could class ability choices. Currently there is not enough of the game to see what this looks like. But, there needs to be a way to make a specialist fighter, a wizard that is better with some types of magic, a rogue that is better with a...

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      August 7, 2012 10:16 PM PDT
    • untimately shared an article.

      May 15, 2012 at 10:14am
      2 people like this external article.
    • untimately added a comment to WotC_Trevor's blog post on the DnD Next group.

      Tone and Edition
      A few years ago, I woke up and realized what I thought was fantasy...
      April 28, 2012 at 10:18am
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      2 people like this blog post.
      I'm a big believer in "Getting to Yes." Present the options, all the options, to the players, and see what they latch onto. Then build a game around what they are playing. If they want to play a Tiefling, don't screw them over for wanting to play the Tiefling. Build a story that will accommodate that choice. If the player WANTS to have risks involved with the racial choice (because those risks could be a roleplaying MINE, like having to wear robes to disguise a devilish appearance), that's...

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      September 27, 2012 7:22 AM PDT
      My campaign is quasi-historical, so I'm constantly saying no to races I haven't already distorted history to accommodate. I don't care one way or another about the frequency designations, because it should vary greatly from setting to setting.
      March 19, 2013 8:27 AM PDT
    • uploaded a new photo.

      April 25, 2012 at 8:13pm
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    • untimately uploaded a new photo.

      April 25, 2012 at 8:13pm
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    • untimately added a comment to WotC_Trevor's blog post on the DnD Next group.

      Backgrounds and Themes: A Closer Look
      A little while ago, I pulled back the curtain so I could show you what we...
      April 25, 2012 at 8:09pm
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      I just wanted to comment that I think this is brilliant design. It allows DMs the flexibility to allow players to be what they want to be, without having to shoe-horn in other classes, or force them to feel like they aren't able to be as successful in what they want by making them deal with cross-class skill restrictions. At the same time, you have an "easy out" as the DM by either forcing class based backgrounds and themes or iliminating them completely. Brilliant work so far, can't wait to see...

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      July 12, 2012 12:38 PM PDT
      The party background concept makes my spine tingle too. I love it when my party cooperates well and have things in common. It inspired me wildly as a DM.
      August 7, 2012 4:27 AM PDT
    • untimately shared an article.

      April 21, 2012 at 11:43am
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      An entire campaign? Well assuming it starts at low-levels/heroic tier I'd probably start it off in the City of Brass, having several urban/dungeon adventures until they are prepared to survive the plane as a whole, through either spells or magic items. Then wilderness adventures get added to the mix and the adventurers can explore more distant dungeons. The exact content of the adventures might include dealing with the criminal element of the City of Brass, getting involved in Efreet politics,...

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      April 23, 2012 8:24 AM PDT
      Great article!
      April 26, 2012 7:25 AM PDT
    • untimately and Zenopus77 are now friends.

      April 21, 2012 at 8:57am
    • untimately shared an article.

      April 15, 2012 at 12:07pm
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      I don't recall ever mentioning I'm teaching noobs, but either way when a character dies and is unable to return for any reason (story wise, not enough resources to resurrect, player wants a new character) the only option is to create a new character at a higher level than 1. If the rest of the party are paragon then a new character should be within +/-1 level of them. Level 1 PCs would be useless and die every combat at paragon tier.
      By only selecting the recommended options in the builder...


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      April 18, 2012 8:54 PM PDT
      I am not implying that you are interested in teaching noobs, but you did mention in a previous post that the lag in time was especially when introducing a noob, and that is what I was addressing. I do actually make higher level characters after character death or when a new player joins, if I can't run them through a few solos to level them up that way anyway.
      I don't use the various extra options in the CB because I don't the options just in the PHB 1-3 boring or generic. I find there is...


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      April 19, 2012 1:02 PM PDT
    • untimately shared an article.

      April 4, 2012 at 9:54pm
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      These re excellent goals for the right kinds of players. It all depends on what your players playstyle is, and what the theme of the campaign/adventure is. My players would hunt down the orcs that run away, fearing they would bring reinforcements. Once battle is joined, its joined in their minds. They will try diplomacy at the outset, but once blood is shed, its kill them all, let the gods sort them out.
      Now, they have played a few battles where the goal was to save the children before they...


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      April 6, 2012 3:27 PM PDT
      "No problem; we’ve got rules for that." This concept of a mass of optional rules could really wreck the next version of D&D.
      April 11, 2012 10:32 PM PDT
    • untimately shared an article.

      March 29, 2012 at 4:29pm
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      LOVE the "made up culture" armor - incredibly appropriate and feels very "real!"
      May 30, 2012 1:47 PM PDT
      Dear Jon,
      I notice there are 30 pages of material here, and, consequently, I'm going to assume this has already been addressed, however, I'd like to throw in my two cents as well:
      First, I just got done watching on YouTube your panel at GenCon, "The Future Look of D&D." Thank you for that panel and for the involvement of the community. I realize that the level of community involvement going into D&D Next is a huge endeavor and an added complication; but I think it has the great...


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      August 19, 2012 4:35 PM PDT
    • untimately added a comment to WotC_GregB's blog post on the DnD Next group.

      The Cleric, the Paladin, and Multisysteming
      In a previous post, we discussed the iconic cleric. A majority of poll...
      March 29, 2012 at 4:07pm
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      I like the idea of crossing boundaries of class as you level up but I never liked multiclassing. Sacrificing spell abilities to learn advanced fighting techniques is a great way of player choice to customise their character. It does make balancing a bit harder but if you want a warrior Mage he won't be as good as either pure class and maybe slightly weaker overall for the level but that is the choice you make. As I said in a previous post having unique game mechanics for each class is a great...

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      June 30, 2012 3:39 AM PDT
      I like the idea of giving the Fighter some distinct sub-systems. As others have mentioned, I don't feel like basic combat actions should ever be exclusive to the fighter (disarming, tripping, charging, etc).. but truly spectacular shows of martial talent should be exclusive to the Fighter and its derivations. Stuff like tearing off the giant's arm, or executing complex attack sequences. The idea of being able to swap extra attacks for maneuvers is a particularly exciting one to me.
      My only...


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      July 8, 2012 5:06 AM PDT
    • untimately updated their profile.

      March 26, 2012 at 11:36pm
    • untimately added a comment to Alphastream1's blog post.

      Basic Damage
      Basic Damage The toll of conventions, work travel, and writing for DDI...
      March 26, 2012 at 11:31pm
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      I'm also greatly enjoying your investigations of earlier editions. I'm currently playing 4E, but trying to apply some of the principles of traditional D&D. For example, I don't scale encounters and run a rather open-ended sandbox campaign with no set plot (though there are plenty of events which the PCs can interact with). My game is also a bit more dangerous than by the book 4E (I use the AD&D dead at -10 rules rather than the death saving throw system). None of my players have had a PC...

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      March 26, 2012 9:31 PM PDT
      Very interesting, Untimately! I think a lot on that issue of survivability. I'm not sure if this ends up being a style of play issue or how central it is to an edition's feel. If PCs could easily survive level 1 in AD&D, but it got harder after that, would the game be fundamentally different? Did so many groups start at level 3 or higher just to "get past that" as a friend said to me recently? At the same time, I love that exploration and out-of-the-box thinking. But is low survivability a...

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      March 27, 2012 11:09 AM PDT
    • untimately added a comment to Alphastream1's blog post.

      ODnD and the Challenge of Pleasing Everyone, Part 2
      OD&D and the Challenge of Pleasing Everyone, Part 2 In the first part I...
      January 18, 2012 at 12:44pm
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      As for the pictures. Both pictures are of a Dwarf posing. The picture labeled with Elf, merely depicts a Dwarf posing with his left foot on the crumpled remains of an Elf.
      February 25, 2012 10:56 PM PST
      In creating D&D Next, a big question will be what to do with 4E's fantastic encounter design, which rests atop a layer of crunch that is very 4E-centric. If we want a more open play style, must we abandon 4E's innovation? To play AD&D style, will we need to leave behind those advances?
      You may not remember this, but some time last year I we talked about this a bit. I love the encounter creation method for 4e, it makes it easy on the DM to create an appropriately scaled challenge....


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      February 25, 2012 11:36 PM PST

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