Corporate
Hasbro
© 1995-2010 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All Rights Reserved.
DescriptionSkills
Trained Skills
Diplomacy: 12 Endurance: 11 Insight: 14 Nature: 12 Untrained Skills Acrobatics: 2 Arcana: 2 Athletics: 1 Bluff: 5 Dungeoneering: 7 Heal: 7 History: 2 Intimidate: 5 Perception: 7 Religion: 2 Stealth: 2 Streetwise: 7 Thievery: 2
8
1
15
4
10
2
10
2
20
7
16
5
14
14
12
19
43
(Bloodied 21)
10
11
2
6
PowersMelee Basic Attack, Ranged Basic Attack, Quick Formation, Incredible Toughness, Battlemind's Demand, Mind Spike, Call Spirit Companion, Healing Spirit, Speak with Spirits, Wrath of Winter, Wild Shape, Swarming Locusts, Cleansing Wind of the North, Far Hearing, Spirits of Mountain Mist, Nature Sense, Defending Strike, Sensing Eye, Body Equilibrium, Know Direction EquipmentIcicle totem, Scimitar, Desert Clothing, Ritual Book, Purify Water, Leather Armor, Identification Papers with Portrait, Waterskin, Giant Lizard (Draft), Heavy Barding, Portend Weather, Arcane Mark, Amanuensis, Create Campsite, Fastidiousness, Preservation, Endure Elements, Cart, Rare Herbs (Nature), Alchemical Reagents (Arcana) FeatsInitiate of the Old Faith, Mark of Scribing, Wild Talent Master Other AbilitiesClass Features: Psionic Augmentation (Hybrid), Psionic Defense (Hybrid), Companion Spirit (Hybrid), Elemental Spirit (Hybrid), Healing Spirit (Hybrid), Speak with Spirits, Hybrid Shaman Will, Hybrid Encounter Power |