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    • Tywyll added a comment to WotC_Trevor's blog post on the DnD Next group.

      Ranger Design Goals
      We’ve shared the design goals of several D&D classes, including the...
      June 8, 2012 at 6:19am
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      1 person likes this blog post.
      The problem with capping D&D classes to 4 comes in when we have so many different ideas on what constitutes the attributes of a class from previous editions, such as the varying views on ranger in these posts.
      Another example would be the bard, which could be a warrior skald, arcane trickster, advisor and keeper of knowledge, roguish gypsy, and more.
      A general rule I would suggest is that a class with a wide variety of potential backgrounds is worth class and alternative classes...


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      3 people like this discussion post.
      August 8, 2012 6:28 PM PDT
      I think that there should be more than 4 class options, but in the modular spirit of D&D Next, it should be possible to play with ONLY those classes and still have a good variety. With Themes you could make a Hunter/Stalker Fighter or Rogue. (Of Course, where the concept of Themes really shines is the possbily of Hunter/Stalker Wizards and other combination that are not obvious and cliche :)). I agree that Rangers should not be bound to one terrain, but have options to be from any environment. I...

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      August 9, 2012 1:19 AM PDT
    • Brapnor voted in the poll, "Does game flavor need to be directly supported by game mechanics?".

      January 20, 2012 at 2:35pm
    • Tywyll created a new forum thread.

      January 15, 2012 at 10:27am
    • Tywyll created a new forum thread.

      Forum Topic: New Vocations?
      December 26, 2011 at 5:38am

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