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4 years ago  ::  Oct 11, 2009 - 11:33AM #11
Arawn76
Date Joined: Jun 17, 2008
Posts: 362

Oct 11, 2009 -- 4:49AM, havard wrote:

The HW box is an amazingly well product, so I really recommend a re-read. The concept is definately classic as you say.




Argh!  I can't locate the HW box set!  I fear it's one of those I sold, worse I haven't seem to have replaced it with the PDF.


 


***Sigh*** So much for my untouched stance on the PDF issue Foot in mouth

"A casual stroll through the lunatic asylum shows that faith does not prove anything." - Nietzsche

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3 years ago  ::  May 22, 2010 - 9:53AM #12
morandir62
Date Joined: Oct 25, 2006
Posts: 640

Tékumel (aka The Empire of the Petal Throne or Tsolyáni Empire) is not a TSR World.


[Phillip] Muhammad Abd-al-Rahman [M.A.R.] Barker (11/03/30 - Present) was a Professor of Urdu and South Asian Studies at the University of Minnesota during the period when David Arneson, Gary Gygax and a handful of others were developing the first role-playing games in the Twin Cities, MN and Lake Geneva, WI.


Barker tapped into this tradition and the setting he had developed from his childhood fantasies to further explore and develop Tékumel.  His "Thursday Night Groups" [consisting of Bob Alberti, Victor Raymond, Carl Brodt, Brett Slocum, Alan Musielewicz] were amongst the first roleplaying sessions anywhere and provided what was, at the time, an unusually detailed week-by-week development of the setting, and still continue.


In 1975, Tactical Studies Rules, Inc., the publishers of Dungeons & Dragons, published Barker's roleplaying game and setting as a standalone game [based on rules he created in 1974] under the title of The Empire of the Petal Throne, rather than as a "supplement" to the original D&D rules.  Bringing a level of detail and quality to the concept of a campaign setting which had previously been unknown in the nascent RPG industry's publications it could be considered a qualitative reimagining, less heavily entrenched in the tactical mass-combat, wargaming roots of D&D.


The game was the subject of articles in early issues of Dragon Magazine, but factors including inconsistent support from TSR led to its decline in popularity.  Over the subsequent thirty years several new games based on the Tékumel setting were published, but to date none have met with commercial success.  While published as fantasy, the game is sometimes classified as science fantasy or, debatably, as science fiction.


TSR was locked into a deal that made the financial end of the game unpalatable to them.


  1. They had agreed to pay a "finders fee" on sales in addition to royalties.
  2. They had agreed to certain expensive overrides, such as the famous map.

At the end of the day that made the product twice as expensive, or more, as anything else and far less profitable.  In addition, Barker was perceived as having a very strong ego.  Whether the perception is fair or not, it would later plague Barker's acceptance and reputation.


In 2008, Barker founded the Tékumel Foundation along with many of his long-time players, to preserve and manage rights relating to his creations in future. 


He and his wife, currently reside in Minneapolis, MN.


 

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3 years ago  ::  Jun 17, 2010 - 11:13AM #13
havard
Date Joined: Mar 9, 2004
Posts: 3,394
Interesting stuff about Tekumel and Barker, Morandir! We have one of Prof. Barkers friends and co-workers talking to us at my other forum, the Comeback Inn:
blackmoor.mystara.us/forums/index.php

Apparently there were alot of ideas shared between Tekumel and Dave Arneson's Blackmoor.

-Havard
* Mystara Lives!
* Visit the Piazza for discussions about MYSTARA and the other Old D&D Worlds.
* Visit my Blackmoor Website
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