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    • Torqradio shared an article.

      April 1 at 1:55pm
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      Umm, in my last session my level one party encountered a band of orcs. I went through both my magic missile spells, one of them empowered to do maximum damage, and I only killed one Orc. Granted, my first casting was split my missile between three different orcs (as they all were already damaged by a fire trap) but didn't kill a single one despite the fact that they were each already hurt. My second cast used my daily feat to empower them and two missiles hit one Orc and killed him, and one...

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      May 11, 2013 7:54 AM PDT
      Maybe what they should do is have "classic" advancement, which is more of what we are used to and then "official advancement" for use in dnd encounters and living campaigns, as i suspect that's what is behind this move any way. Then people can chose. That could work but it involves not singling out the fast track approach as the default or "right" way to play.
      I know this for sure, it will fail miserable in its goal of attracting old school players back into the fold if they read that the...


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      May 11, 2013 8:59 AM PDT
    • Torqradio shared an article.

      December 12, 2012 at 5:56am
      1 person likes this external article.
    • Torqradio left a new comment on DnD Next .

      @AngyPockets I have a theory that the blog posts slow down when those who...
      July 11, 2012 at 4:36am
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      20 people like this site.
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    • Torqradio added a comment to WotC_Trevor's blog post on the DnD Next group.

      The Advantage of Rolling Dice
      Advantage (and disadvantage) debuted in the May 24th D&D Next playtest packet...
      June 21, 2012 at 10:09am
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      "I like many of the opinions pro A/D floks."
      Folks... I meant folks...


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      July 19, 2012 11:36 AM PDT
      Uhg. Nuts! In the future I will endeavor to READ the published rules a little bit better before putting up posts. Sorry.
      The bit with the hobgoblins getting a +2 to AC rather than pcs attacking with disadvantage is right there in the "cover" section for half cover. Seems like I made the same call the developers would, but it creates a new, perhaps tougher, question. 5th ed still uses a form of the +/- system, not A/D exclusively. So what will the difference be between gaining a +/- to a...


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      July 25, 2012 2:03 PM PDT
    • Torqradio added a comment to WotC_Trevor's blog post on the DnD Next group.

      Feat Taxes and Bloat
      A while ago, I talked about feats and some of the pitfalls associated with...
      June 14, 2012 at 2:48am
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      1 person likes this blog post.
      I, for once, would strongly disagree with "Let's focus back on roleplaying" opinion. I don't need rules and mechanics to roleplay. The most useless "rule" for me and mine is to let GM decide the outcome of some action. I mean, hey, I've been running games for years. I KNOW I can decide an outcome of any action, and I don't need a 40$ book to tell me that.
      What I want, in fact, is a system that would RELIEVE me of some of the decision making and let me focus on world-building and...


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      1 person likes this discussion post.
      July 22, 2012 10:15 AM PDT
      If feats are gone - and I can see the disadvantage with them. There is a Pathfinder player in one of groups that is called Cheese Wiz(ard) for a reason... What will replace them? How do you distinquish your character? Themes could go a long way on that, so could class ability choices. Currently there is not enough of the game to see what this looks like. But, there needs to be a way to make a specialist fighter, a wizard that is better with some types of magic, a rogue that is better with a...

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      August 7, 2012 10:16 PM PDT
    • Torqradio added a comment to WotC_Trevor's blog post on the DnD Next group.

      Ranger Design Goals
      We’ve shared the design goals of several D&D classes, including the...
      June 8, 2012 at 3:53am
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      1 person likes this blog post.
      The problem with capping D&D classes to 4 comes in when we have so many different ideas on what constitutes the attributes of a class from previous editions, such as the varying views on ranger in these posts.
      Another example would be the bard, which could be a warrior skald, arcane trickster, advisor and keeper of knowledge, roguish gypsy, and more.
      A general rule I would suggest is that a class with a wide variety of potential backgrounds is worth class and alternative classes...


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      3 people like this discussion post.
      August 8, 2012 6:28 PM PDT
      I think that there should be more than 4 class options, but in the modular spirit of D&D Next, it should be possible to play with ONLY those classes and still have a good variety. With Themes you could make a Hunter/Stalker Fighter or Rogue. (Of Course, where the concept of Themes really shines is the possbily of Hunter/Stalker Wizards and other combination that are not obvious and cliche :)). I agree that Rangers should not be bound to one terrain, but have options to be from any environment. I...

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      August 9, 2012 1:19 AM PDT
    • Torqradio added a comment to WotC_Trevor's blog post on the DnD Next group.

      Avoiding Choice Traps
      A couple years ago, I started a new 4th Edition campaign for some friends. I...
      May 3, 2012 at 2:26am
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      If we are headed down a thematic route for feats both the separate types and the one feat gives all benefits aproach could fit. Maybe as said below feats need to move away from single mechanic bonuses and encompass a broader effect with multiple bonuses to all aspects of the game. This may mean fewer feats but there could be variations on a feat to give slightly different bonuses and add more flavour to the characters.
      July 9, 2012 11:43 AM PDT
      I definately like separating the combat bonuses from the other types of bonuses. Having feats focus on combat, while things like backgrounds and "traits" can handle other types of benefits sounds like it will allow players the ability to choose things that they would like their character to have without worrying about lagging behind in combat.
      July 12, 2012 2:53 PM PDT
    • GMChris voted in the poll, "Feat Choice".

      May 3, 2012 at 2:12am
    • Torqradio added a comment to WotC_Trevor's blog post on the DnD Next group.

      D&D Next Playtest Date Announced
      Be sure to check out the latest news about D&D Next – including the...
      April 26, 2012 at 7:33am
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      NVM Last post lol.
      May 16, 2012 12:29 AM PDT
      Just in case he misses it. Where do I go to add my name to the mailing list for this group to recieve play testing stuffs?
      May 16, 2012 12:31 AM PDT
    • GMChris voted in the poll, "In a game that provides limited access to self-healing, which do you prefer?".

      April 26, 2012 at 2:34am
      1 person likes this poll.
    • GMChris voted in the poll, "What kind of access should player characters have to self-healing?".

      April 26, 2012 at 2:34am
      1 person likes this poll.
    • GMChris voted in the poll, "Even more crazy or new stuff (elaborate in the comments)".

      April 20, 2012 at 1:37am
      1 person likes this poll.
    • GMChris voted in the poll, "Gain noncombat bonuses in the pursuit of evil or the protection of others ".

      April 20, 2012 at 1:37am
      1 person likes this poll.
    • GMChris voted in the poll, "Resist damage from evil foes ".

      April 20, 2012 at 1:37am
      1 person likes this poll.
    • GMChris voted in the poll, "Smite evil foes ".

      April 20, 2012 at 1:37am
      1 person likes this poll.
    • GMChris voted in the poll, "Protect his or her allies ".

      April 20, 2012 at 1:37am
      1 person likes this poll.
    • GMChris voted in the poll, "Be an expert at mounted combat ".

      April 20, 2012 at 1:36am
      1 person likes this poll.
    • Torqradio added a comment to WotC_GregB's blog post on the DnD Next group.

      Imagination, the Grid, and Points Between
      When I first started playing D&D oh so many years ago, fights with monsters...
      April 12, 2012 at 1:17pm
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      1 person likes this blog post.
      I don't understand why people relate using a grid & miniatures to having deep and fulfilling combat. In my experience, people who play with miniatures are more prone to metagaming during combat - and that is definitely NOT fun nor fulfilling for me. Not using a grid invokes more creative actions I think, but using a grid doesn't prohibit you from doing anything (if it does, you've got the wrong DM!)
      June 19, 2012 1:17 PM PDT
      I agree with ruttentud & find TotM combats much more fulfilling than tactical grid battles ... when the battle occurs entirely in your imagination, it isn't restricted by the position of miniatures on the playing field.
      So, when Seti says (a page back) that "theatre of the mind can work, if the group doesn't want complex, fulfilling combat encounters" he is clearly seeing things differently than I do (and being a little demeaning, as well).
      While miniature combat can be complex in...


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      June 26, 2012 2:29 PM PDT
    • GMChris voted in the poll, "Simulating Combat".

      April 12, 2012 at 4:32am
      3 people like this poll.
    • GMChris voted in the poll, "Random monsters and treasures ".

      March 21, 2012 at 3:50pm
      1 person likes this poll.

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