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    • tirwin shared an article.

      March 20 at 2:43pm
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      The greataxe vs. knife debate. What about having faster weapons like a knife offer more attacks due to speed? Maybe 2 attacks but since it is a smaller weapon you attack at a Disadvantage?
      April 2, 2013 10:50 PM PDT
      I think what they're trying to do is treat Favored Enemies like Cleric Domains. You choose a Favored Enemy species and gain the powers and skill sets needed to fight that enemy which also applies to everything else you fight. So basically, you'd have different types of rangers with different types of powers and skills.
      April 2, 2013 10:59 PM PDT
    • tirwin shared an article.

      March 20 at 10:59am
    • tirwin shared an article.

      March 19 at 1:47pm
      1 person likes this external article.
    • tirwin shared an article.

      March 14 at 12:17pm
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      Because I don't want to see this column go, I'm going to be selfish and ask you to write another couple entries.
      We have learned a bunch about Iomandra, but I'm extremely curious about the type of campaign you are considering running next. Therefore, I would really appreciate you giving us some insight into the themes that are getting you excited for the next go around.
      I think this would be the perfect "intermission" for you column, as I refuse to believe you have run out of topics...


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      March 21, 2013 5:52 AM PDT
      I have few words that can do my thoughts justice, but I'd like to try. Very simply, Dungeon Mastering is the reason I can feel "okay" in this place, and your words are the reason I am a Dungeon Master. I don't think I can ever thank you enough for that.
      Appreciated.
      - Barker


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      April 2, 2013 4:23 AM PDT
    • tirwin shared an article.

      March 8 at 2:43pm
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      Not with the information I have at my disposal... taking all available evidence into account, it's absolutely correct.
      March 8, 2013 6:12 AM PST
      All that may be true, but admit it - this direction of D&Dnext is rekindling the flames of hope, and nostalgia is beginning to surface. The perfect mix of old and new (or so we hope).
      PS - I love the idea of bounded accuracy, as I feel we are finally going back to role playing rather than knockoffs of video game design bonuses.


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      1 person likes this discussion post.
      March 8, 2013 12:43 PM PST
    • tirwin shared an article.

      March 8 at 2:23pm
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      I like being creative. I am even a fan of some "over the top" concepts. However, just like in a movie, special effects can be overdone; likewise, special effects can't always compensate for a bad movie. One of the main reasons I cannot take modern horror movies seriously is because they too often spray gore and blood around and hope the audience won't notice that the movie is terrible. In contrast, I don't believe Hitchcock ever actually showed a person being murdered in his movies; yet,...

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      March 10, 2013 9:58 PM PDT
      Quite literally all of those have happened in my groups campaigns... Probably the most over the top thing that has happened was a character in a campaign became the avatar of Olidammara, after being given a deck of chaos which was used to choose which of the party members would ultimately be the champion. The characters then meet this character again some years later in the next campaign and find that the character has transported to the Dark Sun campaign setting where he then split in 5 parts...

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      March 11, 2013 4:27 AM PDT
    • tirwin shared an article.

      February 21 at 10:22am
    • tirwin shared an article.

      February 19 at 11:09am
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      Could be a Catoblepas too. Armoured african death-pig.
      February 25, 2013 12:34 PM PST
      Another good idea; why limit (true) Gorgon/Medusa/Maedar to only humans when you can curse other races too by adding it as a template.
      February 26, 2013 6:25 PM PST
    • tirwin shared an article.

      February 15 at 9:06am
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      Definitely in love with them!
      March 10, 2013 11:03 AM PDT
      ...halflings should return to their origins -hobbits- if we want that the power-of-the-genre-archetypes concept which D&D is based upon since it came to life spread its magic; it seems they do so and I'm very happy!
      March 10, 2013 11:09 AM PDT
    • tirwin shared an article.

      February 6 at 1:35pm
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      I've always thought of the Hydra as a multi-headed snake - a snake body, and each of its heads is a snake head, rather than a dragon-like head. I'd be find with multi-headed dragons being some other thing, but to me, the Hydra in popular culture is very strongly slanted in favor of snake-like.
      -Andy


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      February 19, 2013 12:02 PM PST
      I have always thought of the Hydra are a sort of amphibian with skin that looked like that of a Frog. With that being said I always pictured the Hydra having a body and legs best suited for the water but was never constrained to just Lakes, Rivers, and Seas. How does that fit with all of you out there what are your opinions?
      February 19, 2013 9:03 PM PST
    • tirwin shared an article.

      February 5 at 10:27am
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      1 person likes this external article.
      I still love this idea after reading it once again. Use it pleeeeeease!
      February 5, 2013 8:27 AM PST
      RE Hydra:
      You want to cut off hydra heads because:
      - you get a respite from its attacks
      - it's much easier to do than attacking the body
      - the body is much harder to hit, has lots of HP, usually hidden (in a swamp, in the sand, etc), and attacking it might expose the attacker to devastating attacks.
      - the heads are coming right at you, so they are easier to hit (and perhaps intentionally not cutting them makes it easier for them to hit or something?).
      But I...


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      February 6, 2013 3:01 AM PST
    • tirwin shared an article.

      January 30 at 2:22pm
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      It's the best!
      1 person likes this discussion post.
      March 4, 2013 1:30 PM PST
      While I personally think that the 1st and 2nd edition covers are the best (and I admit, I may be biased to those editions), I think that the 4th edition cover is one that if you covered up the D&D name I would have thought Dungeons & Dragons the minute that I saw the artwork.
      March 11, 2013 11:53 AM PDT
    • tirwin shared an article.

      January 22 at 8:31pm
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      Expertise dice...
      Great idea but...the first iterations of the playtest were more ‘old school’. Looks like we are moving back to extreme damage die rolls again… Things like the Fighter surge.. shudder! 12d6 suddenly? Very naff!
      A more interesting expertise progression might be…
      A simple d6, d8, d10, d12, 2d6, d6d8, d610, d6d12, d8d12, d10d12 2d12. This is more than sufficient expertise dice for all classes and ensures players think when and how to spend their dice.
      I also...


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      January 29, 2013 8:26 PM PST
      that barbarian/warden shapechanger thing sounds brilliant
      February 12, 2013 3:44 AM PST
    • tirwin shared an article.

      January 17 at 11:15am
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      2 people like this external article.
      Thanks Athkor
      January 28, 2013 8:48 PM PST
      I agree, though it does annoy me that Paladins have to be lawful good. This is the only class that is restricted to good as their alignment, and I have always felt that a paladin could be lawful neutral or lawful evil instead, though the class description may take a little modification.
      February 1, 2013 10:45 AM PST
    • tirwin shared an article.

      December 17, 2012 at 6:12pm
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      1 person likes this external article.
      I think each class having the maneuver mechanic should have a different die size equal to the size of his hit dice: example, the fighter should have 6 d10 expert dice at high levels, when the monk has 6 d8 and the rogue 6d6.
      Also, on the subject of weapon choices, every characters had time only to learn two (2) weapons in the list given to his class, except for the fighter, who his better trained with weapons, who learns how to use two groups of similar weapons. His damage with such a...


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      January 4, 2013 7:37 AM PST
      To clarify, there is no difference between background and profession. More skills are needed, but profession is a category which helps define the character's skills. A woodcutter, for example, would be recommended to have the skills Climb, Drive, Gather Information, Plants Knowledge and Use Rope, while the ability of a woodcutter to fell trees would be described narratively, without specifying restrictive limits such as how long it takes or how much damage a falling tree would do. A character...

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      January 6, 2013 8:44 PM PST
    • tirwin shared an article.

      November 29, 2012 at 12:34pm
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      A hard cover art book similar to the d&d handbook would be a neat thin to own.
      December 1, 2012 5:48 PM PST
      I still want those owlbear minis from before, when can we buy those?
      December 1, 2012 10:51 PM PST
    • tirwin shared an article.

      November 20, 2012 at 3:48pm
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      I am not sure I will go through with it; I was just brainstorming. I was going for a noirish type of set up.
      I like demons as primal spirits, because there is a surplus of bad guy elemental types (giants, efrets, archons), not enough primal spirit bad guys, and Balors aside, they don't look very elemental. Besides, the notion that nature is out of whack has some storytelling potential.


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      November 26, 2012 10:13 AM PST
      Well said on the homebrewed monsters.
      December 4, 2012 2:46 PM PST

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