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Telekinetic
Skill: Open Lock, Disable Device
You can manipulate the world around you with your mind.


Flight: (no mana cost, signature spell) You are able to levitate off the ground. At level 5 this ability instead allows you to fly at your base move speed with average manueverability but must end your turn on the ground. At level 10 you no longer have to end your turn on the ground. At level 15 your manueverability improves to perfect. At level 20 you may move at twice your base movespeed.


Telekinetic weapons: (8 mana, 15 for 2 handed weapons, signature spell)As a standard action, You are able to control your weapon independent from your hands until the end of combat. Your weapon occupies a 5 foot square of its own and threatens squares adjacent to it as though it were you. The range of this ability is 20 feet/5 levels It frees up your hands to cast spells and do other actions. Attacking with your weapon is still a standard action but uses your pertinent modifier instead of str, and duel wielding applies the same penalties as normal. You can only control 2 weapons at a time in this fashion. Move: You may expend mana to move/or manipulate 1 5lb objects 30 feet. The range of this spell is your sight.
3 mana initial cost
+1 mana add 5 lb
+1 mana add 10 ft
Finesse: You can attempt to use Open Lock, Pickpocket, use rope, and everyday tasks up to 5 feet away you add your modifier to the check.
1 mana initial cost
+1 mana add 5 ft range
+2 mana add 1 to your check
Barrier:You can create a telekinetic barrier around an ally granting +1 Deflection bonus to their AC.
2 mana intitial cost
+2 mana add +1 AC
+4 mana add a target
Inertial Barrier: You create a force barrier that grants DR equal to you modifier.
9 mana initial cost
4 mana add a target
2 mana increase the DR by 1/-
Launch: (ranged attack) You can hurl small objects fast enough to do harm to things, dealing 1d4 +modifier damage at 30 ft range
1 mana initial cost.
+1 mana add 1d4 damage
+1 mana add 10ft range
Push: (Ranged Touch) You can push a medium size enemy 10 feet with the force of your mind.
3 mana intitial cost
+1 mana push an additional 5 feet
+2 mana add a target
+2 mana affect 1 size category larger
+1 mana per target to push in different directions
Hold: (Fort save) You can hold enemies in place with your mind, preventing movement inside a 5ft square.
3 mana initial cost.
+2 mana add a 5ft square.
+4 mana prevents all actions.
+2 mana add 1d4 damage each round