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    • TheFounderPrime shared an article.

      April 9 at 12:48am
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      I don't think creature types should have much if any mechanical consequence. I'd rather label creatures with keywords, so special effects can work on them. Hide from Undead needs the game to notate what is an undead creature, and an Amulet of Protection from Vegetables needs you to define what is a plant.
      But I don't want dragons inherently having different stats than bears. The complexity of 3e-era monster creation was WAY too high. 4e monster design suffered from divorcing mechanics from...


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      1 person likes this discussion post.
      April 16, 2013 4:15 PM PDT
      Much preferred the Origin, Type (Subtype) system from 4E than this.
      I understand that, without the core assumptions that 4E had, there would be problems in labeling something as having a Fey origin in a setting without a Feywild, I think this is one thing that the previous edition just plain got right.
      Although, when it comes to 5E monsters, I'd be happy just to see the Level and XP value at the TOP of the write-up


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      1 person likes this discussion post.
      April 18, 2013 1:37 PM PDT
    • TheFounderPrime posted to his forum thread.

      Forum Topic: Eberron Elven
      March 31 at 12:02am
    • TheFounderPrime shared an article.

      February 12 at 11:41pm
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      Definitely in love with them!
      March 10, 2013 11:03 AM PDT
      ...halflings should return to their origins -hobbits- if we want that the power-of-the-genre-archetypes concept which D&D is based upon since it came to life spread its magic; it seems they do so and I'm very happy!
      March 10, 2013 11:09 AM PDT
    • TheFounderPrime shared an article.

      January 8 at 8:54pm
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      Couldn't we just drop colour-coded dragons, please? And while we're at it, forget about fixed alignments for a whole species of intelligent creatures? Dragons encountered by the players should all be individuals, anyway. Dragons should become a toolbox: Provide a general template and pick and choose whatever abilities make sense for the single, unique dragon the party is about to encounter. Make dragons special, rather than just another random monster encounter.
      February 19, 2013 11:56 AM PST
      One of the things that should be considered is the Idea of Multi Headed Dragons and that multi Headed Dragons possess a collective Intelligence. in essence all of the heads united together as one mind
      April 13, 2013 3:32 PM PDT
    • TheFounderPrime shared an article.

      December 5, 2012 at 12:13am
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      Personally, I think the fey eladrin should be renamed something like faeries or sidhe.
      December 14, 2012 11:34 AM PST
      I am thinking mostly spelljammer which was part a riff on Classical metaphysics and and part a vision in black light and velvet in a wood paneled basement.
      January 7, 2013 10:12 PM PST
    • TheFounderPrime shared an article.

      November 10, 2012 at 11:18pm
      1 person likes this external article.
    • TheFounderPrime shared an article.

      October 29, 2012 at 11:19pm
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      I am liking how these are shaping up. This is much more similar to the theme I had mentioned when I read John's article, that of loss of identity. I had included the wraith in that originally but these are more of less the parameters I had in mind when I spoke of ghosts and spectres. Useable possessions rules rule! I was very excited to hear in this article and see in the new playtest some kind of possession rules. I feel like that it one of the few ways to really unnerve players!
      My one...


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      October 31, 2012 9:52 PM PDT
      I think that should be an option for DM's to exercise at their discretion.
      1 person likes this discussion post.
      October 31, 2012 9:56 PM PDT
    • TheFounderPrime shared an article.

      September 3, 2012 at 11:47pm
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      I like a big dumb ogre as much as the next guy, but the occasional cunning ogre makes for great story telling. Someone has to lead the band/tribe.
      I am totally OK with ogre mages being a separate thing, but they should be a subspecies of ogre, related to onis but not 100% identical there either. Possibly born as ogres under great auspices.


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      September 13, 2012 2:52 PM PDT
      Ogre magi aren't that difficult if you make one slight tweak: they act like Sorcerers instead of Wizards. Their powers are innate and come from practice & natural skill, rather than education.
      September 16, 2012 3:33 PM PDT
    • TheFounderPrime shared an article.

      August 22, 2012 at 1:16am
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      gnolls are one of my favorite threats as a DM.but the ultimate is giant wasps that try killing the characters to feed to there young.
      December 16, 2012 10:42 PM PST
      In my opinion, there are a few things the wrong with this gnoll; a) the little braids near the ear, need to go, this is, in a sense, a bipedal, humanoid hyena, so the ear hair, looks unnatural, b) they need to look dumb, but not like Quasimodo, the hunchback thing is weird and awkward, it needs to look hyena like, so have their back straighter, but give them sloping shoulders, c) their knees do not ALWAYS have to be bent, they are humanoids, so give them something that says 'feral' without...

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      December 22, 2012 12:48 PM PST
    • jskell27 voted in the poll, "Hit Points".

      May 26, 2012 at 11:28am
      2 people like this poll.
    • GMChris voted in the poll, "Even more crazy or new stuff (elaborate in the comments)".

      May 26, 2012 at 7:52am
      1 person likes this poll.
    • GMChris voted in the poll, "Gain noncombat bonuses in the pursuit of evil or the protection of others ".

      May 26, 2012 at 7:52am
      1 person likes this poll.
    • GMChris voted in the poll, "Resist damage from evil foes ".

      May 26, 2012 at 7:52am
      1 person likes this poll.
    • GMChris voted in the poll, "Smite evil foes ".

      May 26, 2012 at 7:52am
      1 person likes this poll.
    • GMChris voted in the poll, "Protect his or her allies ".

      May 26, 2012 at 7:52am
      1 person likes this poll.
    • GMChris voted in the poll, "Be an expert at mounted combat ".

      May 26, 2012 at 7:51am
      1 person likes this poll.
    • TheFounderPrime shared an article.

      August 9, 2011 at 7:36pm
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      I prefer the way 4e handles climb. It's very simple. This way just complicates things needlessly.
      But the biggest flaw with this example is it doesn't account for weight. Climb is more of a strength/weight thing. Many children are better climbers than adults even though the adults are stronger because a child weighs so much less.


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      September 7, 2011 4:38 PM PDT
      4e climb doesn't account for weight, either. There has been a disconnect between Strength, Agility, Mass, and Speed since D&D began. It's not going to get tacked on in the 21st century.
      September 23, 2011 11:59 AM PDT
    • TheFounderPrime voted in the poll, "CC - 4 - Displacer Cube vs Intellect Tyrant ".

      August 9, 2011 at 12:28pm
    • Berenmir voted in the poll, "CC3 - Intellect Tyrant vs Displacer Dragon ".

      July 27, 2011 at 1:34am

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