Just two small addendums to my previous two builds, the Human Wizard and Eladrin Warlord:
Wizard--With the loss of Reaper's Touch, and the absence of a generous DM who lets you take it anyway, we have to make a choice on how much we want to have a melee Wizard Implement attack. We can stay Human and trade Reaper's Touch for Melee Training(Intelligence), and have a crappy Staff attack that doesn't really work with Dual Implement Spellcasting. Or we could skip Melee Training and take another feat. Keeping Magic Missile isn't necessary if we don't have Reaper's Touch. On the other hand, we could go Shadar Kai to keep Reaper's Touch. Going Shadar-Kai means we lose +1 Reflex/Will and we lose Illusory Ambush and Action Surge. On the other hand, the Shadar-Kai teleport is quite useful, and the +2 Shadar Kai gets to Dexterity lets us shift two points over to Charisma to qualify for Spell Focus at Paragon. I would trade out Psychic Lock, which isn't as useful without Illusory Ambush for it. I actually decided to start out this character for my next RPGA character(I named him Valtrex), and I chose to go the Shadar Kai route.
Eladrin Warlord--I wanted to add that it is possible to go Greatspear with this character, depending on party construction. I designed that Warlord to take care of its own well being, and using a shield to keep AC as high as possible. In a party with multiple Defenders, or one really effective Defender, you can skimp on your Defenses a bit. It is still possible to get Weapon Mastery at Epic with Spears by shifting our +2 to Intelligence to Dexterity from Chosen. This gives us 19 Dexterity, qualifying us. Losing 2 Intelligence and dumping the shield leaves us with an 3 less AC, though we can trade 2 Fortitude for +1 AC by swapping Voidhide for Elderhide. I would only do this if you can count on your friends 100% to keep you alive.









