|
|
Results for tag: The Bannerlands
Posted by:
Dorado585
on Sep 16, 2009 at 09:46:25 PM
I've been toying around with Skill Challenges, and here's one I'm preparing for my D&D group this weekend. This might not make complete sense for those not following the campaign blog, but it shows some general applications of Skill Challenges...
THE “CONQUERING” OF AL’VEYDRA SKILL CHALLENGE (XP: 4000) Fresh off Fellbane’s disastrous foray into the Feywild, you’ve returned to Al’Veydra – the town you liberated from the Twin (Troll) Kings, Vendull and Skalmad – in order to make this frontier town and its attendant keep your new home. In the absence of Vendull, and a true, recognized heir of House Reyar, Al’Veydra is in disarray and in desperate need of leadership. Riven by factions and swept by suspicion and recrimination, the town is in no position to even reward ...
Posted by:
Dorado585
on Sep 4, 2009 at 02:09:11 AM
Where Fellbane sits on the throne… Even as Vendull and Skalmad lay dead, the warrens around you remained alive with activity…and enemies. As Nix revealed his “true colors” (demonstrating his Changeling abilities by shifting his features to those of Althas), Rhogar accompanied him to keep watch at the throne room’s entrance. The rest of Fellbane searched the great, silent cavern, and made plans. Eventually though, Rhogar gave alarm as Trolls and Troglodytes began to cautiously approach your caves. Unsure of whether these forces were Vendull’s or Skalmad’s (or, in truth, not sure if it even mattered anymore), you retreated into the safety of the cave’s walls using Sered’s Exodus Knife. While the clan Trolls searched around the throne room and observed the bodies ...
Posted by:
Dorado585
on Sep 4, 2009 at 01:19:20 AM
Taken from The Bannerlands blog... …a ruined cavern in the Feywild; reminiscent of the Troll throne room you just left, yet…different. Whereas the Shadowfell seemed to be a weaker, thinner imitation of the Vaer, this place seemed larger, wilder, more vibrant. You found yourself trapped behind huge cliff walls of red stone striated with quartz and white; the massive vault of a night sky filled with multi-colored stars spinning above you, seemingly held aloft on the horns of twin, sickle moons. One the ruddy orange of late summer, the other the cool white of dead winter. You could hear the sounds of wolves in the far distance, and smell summer flowers and verdant moss and cinnamon and almost feel on your skin and taste on your tongues the cold of clear, blue water that you knew ...
Posted by:
Dorado585
on Aug 30, 2009 at 05:55:40 PM
My current gaming group (under the rubric of Saturday Night Game Studios) has been involved in a D&D 4th Edition campaign since the new version's release. Although we took about a 3 month hiatus at the end of last year, we've been running pretty much weekly games with very few interruptions in our "Points of Light" (PoL) campaign setting, The Bannerlands I've been DMing for over 30 years, and have more home-brew and published campaign settings than I care to count. However, when 4th Edition came out, I decided to play it "straight out of the box" - no house rules, no changes, no addenda. Although I didn't need the hand-holding, I simply followed all the advice as written in the PHB and DMG (in terms of XP awards, encounter design, treasure parcels, etc), and also generated a brand ... |