Community

Results for tag: HP
Posted by: The_Mask_of_Ice on Sep 29, 2012 at 07:02:50 AM
For players and GMs who want combat to last longer, WotC could make a very simple rule module like this in the Next DMG or upcoming playtest packets:

  • High-HP Combat: Multiply base character HP and the base HP they gain at every level by 3. Multiply all monsters' HP by 3. 
Posted by: The_Mask_of_Ice on Sep 29, 2012 at 06:58:33 AM
To adress the extremely low HP of many caster classes in Next:

  • Smart Fighter: You can predict the abilities of your foes instead of dodging them.
Benefit: You can substitute your intelligence modifier for your dexterity modifier while using no armor or light armor you are proficient with.

  • Dodge the Worst: Even if they hit you, you can make sure they don't strike a vital spot.
Benefit: You can substitute your intelligence modifier for your constitution modifier when determining starting hit points and hit points you gain every level.


I think wizards should have the option of taking these as bonus feats instead of meta-magic feats.