Tuesday, December 25, 2012, 4:24 AM
After tweaking some characters to fit into the changed rules, we began where we left off. The party discovered most of the secret doors in the dungeon thanks to successful spot checks, and found the undead drow "king", from whom they managed to get the crown from by paying him with 90 gp in compensation (the price was originally 300 gp, to which they managed to make him agree to by making hard persuasion checks, and managed to make him agree to a lower price by a nigh-impossible deception check). I gave them XP for good role-playing, and they leveled up. The party, after returning to town, decided to tackle the Ogremoch's Bane quest. They have yet to encounter meaningful threats in terms of combat. The skill die mechanic, while nice, sometimes seems a little too swingy, and I think there should be an option that lets you use a fixed bonus. I am wholly in support of making magic missile a first-level spell instead of a cantrip by default, but having a watered down version as a cantrip you could only take with approval by the DM would be nice. Also, wizards shouldn't have a limit other than spell slots on the number of spells they prepare.