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Results for tag: rituals
Posted by: The_Jester on Dec 12, 2012 at 09:24:21 AM

Everyone’s time comes eventually. Eventually bad tactics, story, or cold dice kill a character. I’ve lost a couple and I’ve killed a couple.

But what happens next? I’m not talking about the long tunnel with the bright light or passage to the Shadowfell, but what happens at the table. A character just died and there are two or three hours left in the session. What do you do?

What Came Before

This is the spiritual follow-up to an earlier blog where I mused about killing PCs, but did not really touch on the follow-up. This seemed like an omission, which I now correct.

Below are some options and discussion on what to do when a PC dies at your table.

The Watcher

The baseline action for a PC dying unexpectedly is that player sits around bored, watching events unfold.

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Posted by: The_Jester on Jan 12, 2010 at 04:23:01 PM

Continuing from last week, I'd like to dissect and reply a comment a little more thoroughly than a replying comment will allow.

wrecan said:

While not disagreeing with your issues, I think most of these problems could have been avoided with a single line in the Monster Manual that stated "DMs should feel free to assume that monsters trained in a skill that have an Intelligence greater than 6 can be given and can invoke rituals keyed off of that skill, as necessary for the plot. Don't forget to include the creature's ritual book as treasure."

I think this is pretty much assumed. After all, the Draconomicon includes rituals presumably to be used by dragons, none of whom are specifically described as being ritual casters. The Dungeon Masters Guide could also have had some guides as to when

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