Results for tag: edition wars
Posted by: The_Jester on Jan 14, 2012 at 09:20:36 AM
More speculation and thoughts here in the countdown to any real information beyond revelation of design goals and idealistic plans. This is likely going to be the topic de jour for all the de jours of the immediate future. Especially since WotC is asking for feedback: the signal to noise ratio is going to be cray-zee!
This is not my first blog on the subjects. You can read some earlier and much more speculative ones ones here, here, and here. And then there my expansive treaties on the subject post-announcement here.
This time I’d like to just rattle off a list of abstract things that I’d like to see in a new iteration of the game.
1) Enable Alternate Play Styles
The buzzhype of the new edition iteration is focusing on how the entire game will be modular – rather than...
Posted by: The_Jester on Jan 6, 2011 at 08:11:21 PM
The D&D Essentials sub-line has been released and we’ve now seen what the products have to offer. The flame wars on the message boards continue to burn, but are hopefully dying out. I first mentioned Essentials here, and was not overly favourable to the idea. Now, a couple months after the books have released, seems like an opportune time to offer a quick review of the product line, a step back to critically look at the books evaluate where they met or failed to meet my expectations.
The Line Itself
Let’s start off looking at the concept of Essentials itself.
First off, the crux of the line is that the books are designed for new players, while the initial 4e books were not. That’s a lie, albeit a small one. The initial 4e books do present the game easily for new players,...