Results for tag: classes
Posted by: The_Jester on Dec 26, 2012 at 06:50:40 PM
It's review time. I refer of course to the end of December surprise of one last playtest package before the end of the year. This would be our fourth real package, excluding the small updates with added an extra class or two to the mix. This time we have the full 1-20 level range of for five classes.
It seems like as good a time as any to really look at the playtest package and the playtest process in general.
Wizards of the Coast has been managing this public playtest for roughly seven months, since the first package was released...
Posted by: The_Jester on May 24, 2012 at 05:18:03 PM
We know the four big classes: fighter, wizard, rogue, and cleric. Each one has an archetypal role in the classic D&D party and is a staple of the fantasy genre. They’re shoe-ins for inclusion in the next edition, as it would not be D&D – let alone a fantasy TTRPG – with those four.
The Big Four should be the baseline; they should set the bar for all the other classes. The barbarian might hit harder than the fighter while raging, but be (slightly) less effective the rest of the time, such as being easier to hit or less skilled with armour. The druid might be able to offer some utility and interesting spell effects when needed, but nothing close to the versatility of the wizard. And so on.
With all the fuss over what is unique to the paladin – what separates a pally...
Posted by: The_Jester on Jan 25, 2012 at 07:25:17 AM
One final blog on D&D Next and then I’ll take a break for a few blogs.
One of the big questions regarding 5e is how they core books will be structured: how they’re planning on release an acceptable amount of modularity for the game without releasing massive tomes that dwarf Ptolus or make the Pathfinder core book look like a pamphlet on paper conservation.
Here’s what I’d do if I were in charge planning the books:
The Return of Basic & Advanced!
I’d start with Basic Edition. Now, hear me out, put down the pitchforks and hold back on the comments crying “we don’t need two product lines again!!” One of the problems D&D has is that it’s a giant big book that’s inaccessible to new players, or rather three giant books that are fairly...