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Posted by: The_Jester on Jan 14, 2012 at 09:20:36 AM

More speculation and thoughts here in the countdown to any real information beyond revelation of design goals and idealistic plans. This is likely going to be the topic de jour for all the de jours of the immediate future. Especially since WotC is asking for feedback: the signal to noise ratio is going to be cray-zee!

This is not my first blog on the subjects. You can read some earlier and much more speculative ones ones here, here, and here. And then there my expansive treaties on the subject post-announcement here.

This time I’d like to just rattle off a list of abstract things that I’d like to see in a new iteration of the game.

1) Enable Alternate Play Styles

The buzzhype of the new edition iteration is focusing on how the entire game will be modular – rather than

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Posted by: The_Jester on May 31, 2010 at 12:28:08 PM

This blog returns to the issue of the Game System Licence and the Fan Site Policy of WotC, first discussed here. Recent developments, or the lack thereof, have compelled me to return to the subject.

You can access the relevant documents here.

Background

Third Edition D&D had a revolutionary approach to its base system. It put all the basic rules online for free for easy reference and use. It also opened-up the game and copyrighted terms, so anyone could make D&D material. This was the Open Game Licence.

This was big for two reasons. First, it allowed small publishers (third party publishers) to make and produce content such as adventures and campaign settings and accessories. This was part of WotC's strategy, as campaign worlds and adventures did not sell as well as other products. Secondly,

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