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Results for tag: Mystara
Posted by: The_Jester on Mar 7, 2013 at 07:32:38 AM

I spent a lot of 3rd Edition playing Living Greyhawk before it ending at the onset of 4th Edition to make way for Living Forgotten Realms. With 4e winding down I wonder what will replace LFR. In an ENWorld discussion on potential replacements one idea was suggested that really resonated: a brand new world. A new setting exclusively for the living campaign.

A New World? Why?!

At first, making another new campaign setting for D&D seems like adding an extra nipple to a male cat: it’s not getting use out of multitudes already in its possession. At last count we have twelve and six half Campaign settings (Forgotten Realms, Dragonlance, Mystara, Spelljammer, Planescape, Blackmoor, Dark Sun, Birthright, Greyhawk, Ravenloft, Eberron, and the Nentir Vale plus the quasi-settings of Al Qadim,

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Posted by: The_Jester on Oct 8, 2012 at 05:48:07 PM

Eventually, when designing a new fantasy campaign world, you’ll want to map things out. For many this is just doodling on paper or in Photoshop or turning to a campaign cartography or fractal mapping program. But let’s look a little deeper at maps and charting your world, to avoid some of the common pitfalls and mistakes.

This is the third chapter on a series on world building.

Chapters

Below a links to the previous chapters in this series

Introduction

Part 1: The Hook

Part 1.5: Factors

Part 2: Conflict

Part 3: Geography

Part 4: Races

Part 5: Nations

Part 6: Room for monsters

Part 7: Deities

Part 8: Cities

Part 9: Factions

Part 10: History

Part 11: Economics

Part 12: Culture

Part 13: Starting

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Posted by: The_Jester on Sep 14, 2012 at 08:40:05 PM

The is the first part on my new series on world building. In the introduction, I discussed Top-Down and Bottom-Up design, as well as some of the pros and cons of each.

Today I’m going to discuss “The Hook”.

Chapters

Below a links to the previous chapters in this series 

Introduction

Part 1: The Hook

Part 1.5: Factors

Part 2: Conflict

Part 3: Geography

Part 4: Races

Part 5: Nations

Part 6: Room for monsters

Part 7: Deities

Part 8: Cities

Part 9: Factions

Part 10: History

Part 11: Economics

Part 12: Culture

Part 13: Starting Zone

Part 14: Player's Guide

The Hook

Every new campaign world needs a “hook”: a concept or theme on which to base the world and differentiate

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Posted by: The_Jester on Apr 28, 2010 at 01:14:46 PM

The theme of this week is fantasy worlds and what makes them special. An opportunity to talk about the campaign settings I love and how they helped get me into D&D.

I'm starting the week I'm starting with Dragonlance, one of the settings likely on the short-list for the 2011 campaign setting. It's big, it's popular, and it's hated by many. It's also very vanilla, which works against it after the past couple settings.

The World

Dragonlance is really the AD&D setting. The basic game had Mystara, which was the amalgamation of older D&D adventures, and Greyhawk, which saw attention at the very start of D&D, hadn't seen alot of attention in AD&D. Dragonlance was created as a world for that edition, it was designed with that AD&D 1e in mind. Much of the world explained the nuances of the game,

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