Results for tag: D&D
Posted by: The_Jester on May 23, 2013 at 06:00:26 PM
Old news now but not so old as to be irrelevant: the idea of a Dungeons & Dragons movie has re-entered the gamer consciousness. First there was the news Warner Brothers had acquired the rights and had a script ready. The catch being the WB acquired the rights from the production company that made the last three films, so the same producers were attached. Then there was the update that Hasbro / WotC was suing Warner as they had penned a deal with Universal claiming it had been to long between films and the rights had reverted. This is not impossible: the third D&D Movie, Book of Vile Darkness was released recently (August 2012), making its dramatic worldwide debut in the DVD bargain bins of UK supermarkets, but it was filmed some time ago (2010-11)...
Posted by: The_Jester on May 4, 2013 at 05:41:38 PM
The first real Dungeons & Dragons video game in years is out. It’s called Neverwinter, the most recent in a long line of D&D video games to be centered on that city starting with the oft-overlooked SSI game Neverwinter Nights released in 1991. The name was recycled by BioWare hot off the success of their Baldur’s Gate series, who released Neverwinter Nights in 2002. A sequel was released by Obsidian Entertainment, unsurprisingly called Neverwinter Nights 2 . And now we have Neverwinter by Cryptic Studios.
This is long. So if you want the sound bite, here it is: Neverwinter is an action RPG that doesn’t provide solid enough action to really satisfy action aficionados. Similarly...
Posted by: The_Jester on Aug 20, 2012 at 08:35:00 PM
I'm back from my first GenCon.
After almost a year of saving and planning and anticipation, I can now count myself among the lucky few who have wandered the halls, rolled dice, attended panels, and braved the exhibit floor. I am a GenConner.
And it was awesome.
I initially thought about doing a "The Good, the Bad, and the Ugly" regarding GenCon, but I can honestly only think of a short nitpicky list of "bad" let alone "ugly". I feel fine and seem to have avoided most Con Crud, and encountered little gamer musk. While I did smell my fair share of odours, these were mild to what I've encountered on, say, public transit or at other cons. Even the low point of my trip (losing my iPod) turned out to be a false alarm (it had slid out of sight when I closed a drawer and has been recovered)....
Posted by: The_Jester on Jan 3, 2012 at 10:55:46 AM
I got into an argument on the message boards a few weeks back. I know, I’m shocked too. A disagreement on the internet? Scandalous!
The basis of the argument was the possibility of a new D&D video game. I’ve thought about this before and always been somewhat in favour, although increasingly sceptical as to the viability given the increasing development time of video games compared to the decreasing development time of pen-and-paper editions.
I’ve come to the conclusion the days of games that are direct and faithful adaptations of the Pen and Paper game are over. The reasons are three–fold: time, audience, and expertise.
After forty years, RPG designers and companies have a good grasp on which books sell best: core books. New editions will generally...
Posted by: The_Jester on Feb 2, 2011 at 10:19:30 PM
Something short today, for a friend.
I just finished listening to the Tome’s recordings of the announcements from DDXP, which had a slight focus on organized play. There’s now three different types of play: Encounters, which is focused on new players and an introductory experience; Living Forgotten Realms, which is focused on story; and the unnamed new program, which will be focused on challenging tactical play. My initial response was: since when was LFR focused on story?! That campaign is a combat-heavy game with a dash of player-meat-grinder, where people blow through the role-playing to get to the next of the three mandated fight, which is often hard enough in the limited time allotted.
The two curiosities of the organized play remain. Where do the new players...
Posted by: The_Jester on Jan 14, 2011 at 08:12:23 AM
It’s Year One of A.E. : Anno Essenti. The year of the Essentials 01. D&DE has come upon us, and changed D&D forever. Or at least until the next revision or new edition.
This blog entry has undergone some pretty hefty revisions with the recent news coming out of Ampersand. I write in advance, having learned that it’s better to write more than needed when motivated and inspired, opposed to writing less when I need to meet a deadline, even a self-imposed one. With the news, this blog was revised to also discuss the changes to the product line-up, rather than devote an entire blog to that minor upheaval.
Despite claims that DDE is separate and classic 4e continues unaffected, 2011 looks very different from previous years. We’re still lacking advice on the Epic...
Posted by: The_Jester on Jan 6, 2011 at 08:11:21 PM
The D&D Essentials sub-line has been released and we’ve now seen what the products have to offer. The flame wars on the message boards continue to burn, but are hopefully dying out. I first mentioned Essentials here, and was not overly favourable to the idea. Now, a couple months after the books have released, seems like an opportune time to offer a quick review of the product line, a step back to critically look at the books evaluate where they met or failed to meet my expectations.
The Line Itself
Let’s start off looking at the concept of Essentials itself.
First off, the crux of the line is that the books are designed for new players, while the initial 4e books were not. That’s a lie, albeit a small one. The initial 4e books do present the game easily for new players,...
Posted by: The_Jester on Sep 6, 2010 at 10:39:46 AM
We interrupt your regularly scheduled blog (on designing a drow city) for a review of WotC's new board game: Castle Ravenloft. I've only played through the game a few times and have not yet tried all the scenarios, but I think I've played enough to attempt a review.
Background / Disclaimer
I'm a huge Ravenloft fan. Which is primarily why I picked-up this game. Okay, full disclosure, it's the only reason I picked-up this game. Gotta keep that collection complete. So I was concerned and interested with its authenticity to the Ravenloft brand, history, and feel.
Oddly, I don't expect the game to see that much use with friends. While I hang with geeky people and we enjoy board game nights, we're probably more likely to try another game rather than play D&D on our non-D&D night. We'll saving...