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"Jester" David Gibson
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Results for tag: CoH
Posted by:
The_Jester
on Jun 28, 2011 at 08:54:44 AM
I think it’s time to take a good long, hard look at controllers. What works and what does not. I’ve looked at the roles a couple times before, dedicating this blog to assumptions of controllers, and this blog to the various roles. I’ve been thinking about this again lately, tweeting about it and even discussed it on the At-Will web-chat. (If you haven’t tried the At-Will chat, why the heck not?? All the cool kids are doing it. And a couple weeks back Steve “WotC_Huscarl” Winter dropped by to answer question.) When In Warcraft...This is another blog inspired by World of Warcraft. Control is a very minor part of that game, spread out over multiple classes. Mages can polymorph, shamans can hex, warlocks can fear, and rogues can sap. Really, every damage ...
Posted by:
The_Jester
on Mar 3, 2010 at 04:25:48 PM
I've played a number of different MMOs including EQ, UO, and WoW. But I've also dabbled quite a bit in City of Heroes and its related games. After a year away I returned to CoH last month to try out its new content and additions. For those who've never played the game uses a level system but doesn't rely on it for hitting and missing, and recent content – mostly world events – does away with levels for enemies. CoH assumes a 75% hit-chance for even levelled opponents, which can be modified by gear to a maximum of 95%. World of Warcraft has a similar system. No matter how much weapon skill you have, a certain percentage of your attacks will miss, be parried, be blocked, and be dodged. This overlaps with critical and other attacks and reduces damage, so you need to increase your Hit. ... |