Community

Results for tag: Climate
Posted by: The_Jester on Oct 22, 2012 at 06:10:12 PM
Non-human races are a big part of what separates Fantasy fiction from Swords & Sorcerery (and extremely poorly researched historical fiction). Folk Tales, Mythology, and Tolkien have all blended together in a smoothy of imagination to given us the standard fantastic races of RPGs, and numerous fantasy stories and D&D splat books have added and expanded the pool of potential races for a fantasy world.
This is the fourth part in a series on Campaign World Building for 5th Edition AD&D, and the first where we really get into the conventions and assumptions of D&D Next.

Chapters

Below are links to the other chapters in this series on World Building.

Introduction

Part 1: The Hook

Part 1.5: Factors

Part 2: Conflict

Part 3: Geography

Part 4: Races

Part 5: Nations

...
Posted by: The_Jester on Oct 8, 2012 at 05:48:07 PM

Eventually, when designing a new fantasy campaign world, you’ll want to map things out. For many this is just doodling on paper or in Photoshop or turning to a campaign cartography or fractal mapping program. But let’s look a little deeper at maps and charting your world, to avoid some of the common pitfalls and mistakes.

This is the third chapter on a series on world building.

Chapters

Below a links to the previous chapters in this series

Introduction

Part 1: The Hook

Part 1.5: Factors

Part 2: Conflict

Part 3: Geography

Part 4: Races

Part 5: Nations

Part 6: Room for monsters

Part 7: Deities

Part 8: Cities

Part 9: Factions

Part 10: History

Part 11: Economics

Part 12: Culture

Part 13: Starting

...